Also enviormental objects being in scale with each other and the rest of the FS world goes a long way in creating a realistice enviorment.
As I understand it, this is not always possible in FSX.
Hopefully, both issues will be addressed in Flight





to get the ground detail and textures right. Then, go to train sim to get around faster on the ground---just for when ou get bored of flying. ::) Then, they go to FS, for the air and flying detail. Then, they should base it off of the FS2004 platform, to ease up on frame rates because FSX KILLS my computer.
Most sims are not great by themselves, so you have to combine them to make them better. I also think they should build the scenery in sections to help FPS, like train simulator. Every time you get within, lets say 10 miles of the edge, the high detailed next section comes out. One more thing, it would be so nice to have a scenery editor in the game, like train simulator, so we don't have to go through the process of installing the crappy, non-working (for me) SDK.
Just thoughts.


The problem is, FSX only supports low resolutuion graphics for roads and RR no mater where they come from.
You can make a beautifully detailed hi res bmp for them but, when they are displayed in FSX, they are a low res joke.



The problem is, FSX only supports low resolutuion graphics for roads and RR no mater where they come from.
You can make a beautifully detailed hi res bmp for them but, when they are displayed in FSX, they are a low res joke.
There's a fix for that. Open FSX.cfg and find
[GRAPHICS]
SHADER_CACHE_PRIMED=1693500672
TEXTURE_MAX_LOAD=1024
Change the 1024 to 4096 and voila! You can use Hi-res textures now.
Although there is one annoying bit: If you change any of your FSX display settings it will be reset back to 1024 and you'll have to change it to 4096 again.












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