A question has come up to me in the past about FSX and clouds... I use the following and it is a YMMV change
I use FEX with the following themes and settings
Clouds = Realistically Dense
Water = Depths Of Tropics 2
Sky = Misty Sky (great upper ALT dark depth with well balanced lower)
Waves = either Medium Pacific or Storm Rugged
all 1024x1024 DXT5 never 32bit
And I use the "clear' water overlay layer from UTX (which should be enabled by default) but do make sure FEX selections are installed after UTX is installed.
With some shader edits.. its a very realistic water theme and I like it because it handles the tropics and other areas very well at the same time. The DXt5 format makes the clouds soft and provides a trade off between the quality and performance I like
http://www.simforums.com/forums/forum_p ... ?TID=26682I can not comment on other products or their affect on performance because I do not use them.
Also, Holger Sandmann provided an excellent fix for the "line' issues in FSX with respect to snow/ice
http://www.simforums.com/forums/forum_p ... ?TID=26672copy one of the generic FSX blending masks, e.g., 900b2m11.bmp, from within \Scenery\World\texture and rename that copy to 001b2m11.bmp.
this is the best method to fix that issue with FSX. Make sure to backup the original 001b2m11.bmp before making a copy of 900b2m11.bmp and renaming it to 900b2m11.bmp.
We are looking at making a new mask with GEXn which will do the job better than the fix provided above.
be careful with addons... some can invoke changes which can CAUSE blurry problems such as the bumpmap updates in XGraphics
http://www.simforums.com/forums/forum_p ... ?TID=25411Not to say that XG is bad... you just have to know what CAN be bad and should not be used within the addon, like any other addon many times its a 'live and learn' situation with what works and what does not