[quote]Where did you get that Mustang?
Thanks
A couple of points here. First of all most taildraggers should not be taxied in a straight line. They are weaved from side to side in order to see where you're going. Long-nosed fighters like the P-51 & Spitfire are notorious in this respect, hence the number of taxiing accidents.
Here is a Mustang sitting on our ramp.
That shot doesn't look quite level to me which exaggerates the difference between the one in FSX. I tried this model in FS9 for which it was originally intended & it sits differently.
However, it should be possible to change the angle that the FS model sits on the ground by tweaking the static compression of the gear legs in the contact_points section in Aircraft.cfg. You could also raise the pilot's viewpoint. This affects the VC & side/rear views only. It would not affect the 2D panel.Here is the 2D cockpit I am using. This cocpit looks great in CFS2. Because the nose of the airplane is a little lower like the real plane, I have decent visibilty on take off.
The 2D panel bears no relationship to the aircraft visual model. It's also possible a CFS2 panel displays differently in FSX. Most FS panels are unrealistic. You wouldn't be looking at the panel during take-off & would need to glance down to see it. If you look at the pilot's eye view when the aircraft is level the panel would not be visible. Here's one of my photos to demonstrate.
I'm sure I've seen at least one Mustang where the seat can be raised with the canopy open for improved view on the ground.
Which one doesn't look level? The sim one or the real one. The sim one is as level as I could get it. It's just off the runway here at KGAD which is quite level. The real one is actualy tilted slightly right wing down but otherwise level. Anyway, I see what you mean about the strut compression. I will try adjusting that.
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