by NickN » Mon Apr 21, 2008 7:51 am
Airports are huge CPU hits due to 3 things
1. Traffic - the number one issue is the default AI models are not very FR friendly. 3rd party traffic can help but if you are pushing things too hard it can still bring a system to its knees
2. Airport Vehicles - these should never exceed MEDIUM and if you do not use the fuel and baggage truck features, drop that to LOW
3. Scenery Complexity w/AL-GA sliders - With Scenery Complexity set to VERY DENSE and above, default AI traffic slider levels will produce a double whammy and will call jetways and run calculations for airport gates in a 50-120nm radius of your location for every gate and at EVERY airport in that radius. Some replacement AI packages still call those gates.. it depends on what is being used. This is a MAJOR CPU KILLER and because of that, the AI sliders will have a significant impact.
Set Airport Vehicles to LOW and reduce AI to 15% each and see if airports are still a major drag. If not, then you have to tweak that based on what the system can handle. CPU and memory speed will be the factors that will impact that part of the sim the most. As a matter of fact.. if you find airports are very flyable after setting traffic as listed, you will find performance even away from airports has increased.
Last edited by
NickN on Mon Apr 21, 2008 7:54 am, edited 1 time in total.