by macca22au » Fri Apr 18, 2008 1:11 am
Oh dear and at last!
Don't quite know what to say.
In offshore yacht-racing we are known as the PBO - the poor bloody owner. It is us who pay up for the demanded changes, not the needed changes - and we pay for the optional changes too.
I think this iteration of flightsim has created the next generation of PBOs. It has not been one investment in the next level of cpu and vidcard but several. FS9 cost me one big upgrade, but FSX is two already.
Is this saying that the Terrain_max number tweak is still the way to go? I believe so, especially with Nick's explanation of the GEX design.
Having said that, to make me feel better, I hope that ACES can take this forward into FS11.
I still wonder if an SP3 devoted to scenery might actually delay the need for FS11 - if these new insights could arrive as a fix- an SP3- then we have a great flightsim. It would in fact be as good as a next version if scenery rendering could be made much less CPU intensive - or operate equally across all cores of today's common multicore chips, and therefore make the high end of today's systems perform to the max. (Leave aircraft alone or simobjects in general, it really costs me to bring them in line with each SP)
Just think what a complete scenery threading re-coding would do, and a re-write to enable SLI. Do those, rename the sim (FSTheBest), and without too much effort ACES and MS have the next version. Dx10 sure, but to me it is unproven and really doesn't matter.
Low end systems I am sorry. Most games are already beyond you, but FSX and FSX+ with their fantiastic scenery engines have now gone too far in their demands and cannot nor should they be dumbed down.
I will pay for the next really good upgrade happily, but I suspect I feel that I have paid, and continue to pay for a great product, but one with crippling sub-optimal features.