Whilst toying around with the settings in FSX after installing my new graphics card, I decided to pop in-and-out of a bunch of different airports and cities, some familiar and some new, just so I could get an idea of how much things had improved.
Something I think I have noticed is that there may be at least three types of "roads" in FSX, and I was wondering if anyone in the know can confirm this or tell me more. The roads I think I am noticing are:
1) Real Roads: these roads will have traffic on them, and seem to be rendered more distinctly. This type of road seems to be limited to the most major of highways, bridges, and such - those roads that might be considered significant landmarks.
2) Demi-Real Roads: these roads still seem to be rendered separately from the rest of the terrain, but for the life of me, I have never seen traffic moving on them. This type of roads seems to make of the bulk of arterial roads and neighborhood streets, and those roads passing through relatively small or obscure towns.
3) Faux Roads: these roads aren't really roads at all, and simply seem to be a road texture rendered with the rest of the ground textures. A great example would be parking lots, which seem to have cars and the like parked on them when you are flying well overhead, but upon close inspection are revealed to be utterly flat pieces of fluff decoration (an interesting tactic actually used in some U.S. cities during WWII).
So, did I notice this correctly? Am I in the ballpark? Anyone know about the roads in FSX?
Thanks,
Darrin