FSX Airport Editor Home V 1.00

FSX including FSX Steam version.

FSX Airport Editor Home V 1.00

Postby Dr.bob7 » Tue Dec 04, 2007 7:39 pm

I just donloaded this ne wfile it sgreat but how i do i scan a dtatbase in, it asks for one whne you first get on how do i set the FSX folder for it?
Dr.bob7
Major
Major
 
Posts: 1364
Joined: Sat Sep 15, 2007 11:03 pm
Location: Castle Rock Colorado

Re: FSX Airport Editor Home V 1.00

Postby dave3cu » Tue Dec 04, 2007 9:58 pm

Did you set the FSX and SDK paths in the 'New User Wizard' as described in the user manual?
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: FSX Airport Editor Home V 1.00

Postby Dr.bob7 » Tue Dec 04, 2007 10:29 pm

thanks for the help but is SDK required for this because the editor still works
Last edited by Dr.bob7 on Tue Dec 04, 2007 10:30 pm, edited 1 time in total.
Dr.bob7
Major
Major
 
Posts: 1364
Joined: Sat Sep 15, 2007 11:03 pm
Location: Castle Rock Colorado

Re: FSX Airport Editor Home V 1.00

Postby dave3cu » Tue Dec 04, 2007 11:25 pm

The User manual states that the SDK is required. Though the editor will work,  it needs resources from the SDK to compile the work.

I only know of one airport editor that does not require the SDK, the payware AFX-Flight1.com.

Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: FSX Airport Editor Home V 1.00

Postby Dr.bob7 » Wed Dec 05, 2007 8:39 am

ugh SDK requires Deluxe to run im pretty sure and i have standard   :-/
Dr.bob7
Major
Major
 
Posts: 1364
Joined: Sat Sep 15, 2007 11:03 pm
Location: Castle Rock Colorado

Re: FSX Airport Editor Home V 1.00

Postby dave3cu » Wed Dec 05, 2007 9:39 am

Yes, the SDK only comes with the Deluxe version.

Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: FSX Airport Editor Home V 1.00

Postby Dr.bob7 » Wed Dec 05, 2007 10:35 pm

dang   :'(


thanks for the help, it did help alot
Dr.bob7
Major
Major
 
Posts: 1364
Joined: Sat Sep 15, 2007 11:03 pm
Location: Castle Rock Colorado

Re: FSX Airport Editor Home V 1.00

Postby uncleyuk » Thu Dec 06, 2007 10:25 am

:D  It runs in Vista.
Image
uncleyuk
2nd Lieutenant
2nd Lieutenant
 
Posts: 212
Joined: Mon Feb 12, 2007 6:21 am

Re: FSX Airport Editor Home V 1.00

Postby dave3cu » Thu Dec 06, 2007 11:05 am

EG7 wrote:
Is it simular to AFCAD in FS9? Do you think it's worth buying?


Are you referring to ADE?

ADE: Yes it is very similar to AFCAD in both capabilities and interface.... and it is FREEware. To download, just follow the link to the ADE forum I posted above.
Last edited by dave3cu on Thu Dec 06, 2007 11:45 am, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: FSX Airport Editor Home V 1.00

Postby reider » Thu Dec 06, 2007 12:21 pm

I was slightly sceptical, seen so many of these programs similar to ADE.  Most do the job partly, you have to go searching for stuff and their are so many caveats to using them it just isn`t worthwhile.  I decided to wait until one worked properly and 100% with FSX.  a payware one came out but as I initially only wanted to adjust one airfield this wasn`t economical.  This all changed with ADE.....  Utterly fan bloody tastic!  Brilliant concept, runs really smooth, easy to install, its simplicity but underlying strengths are just beyond words!  I installed it, filled in a couple of details and let it create a database from the existing data in FSX.

I then located EGCB Manchester Barton, 4 grass runways, only 2 are usually used.  The buildings are too many at default and the approach road is missing.  Parked aircraft are facing the wrong way and I`m almost sure FSX has the runway numbers mixed up, I have an A4 birds eye view of the airfield.  Their are no aircraft using the airport in default FSX, and when I get them to theirs not enough parking to mirror real life.  Theirs also a big square flat roofed building on the apron which shouldn`t be there.  No tower in default FSX and the fuel tank needs moving, the real life tower is either one of or the oldest remaining tower in the uk.  No helicopters at both ends, training and scenic flights are done from here.

So far, turned all parking areas to face the correct way, added traffic in the main parking area.  Now three lines instead of two at default.  Amended taxi paths and associated hold shorts.  Dumped every single sign because the RL airport doesn`t have any.  Used Traffic (JustFlight) to add 15-20 light aircraft coming in and out at different times, helicopters are later and no problem.  Tried a tower and working on it, again no direct problem.  Changed all the runways to reflect real life.  Basically coming at 270deg, you should see what looks to be 3 runways (all grass strips).  The left one is a taxiway, the right one is never used and the middle one should be runway 27L/09R.  Unless I inadvertently mixed them they were all jumbled up.  My eyeview plan has the runway numbers on.....

Some of the existing problems I haven`t solved.....

Turned off all runways both landing and departing except 27L and 09R where I want them.  They`re still coming in on runway 20???  Unless thats the influence of JustFlight Traffic.  Not seen an entry for runways anywhere.

The big flat building on the apron tarmac is not shown on the afcad and I really want to dump it.  Same with the buildings, the first 4 are there in RL, the rest need to be dumped and a connecting road put in.  Maybe one building at the far end for the choppers.

So guys, if you`re into this stuff or want to get into it, this is the software thats going to do it for you......  ignore the rest, this is the best  ;)

http://www.airportdesigneditor.co.uk/

Reider
Last edited by reider on Thu Dec 06, 2007 12:22 pm, edited 1 time in total.
reider
Captain
Captain
 
Posts: 634
Joined: Wed Jan 31, 2007 10:47 pm

Re: FSX Airport Editor Home V 1.00

Postby Gypsy_Baron » Thu Dec 06, 2007 3:29 pm

Thanks for the link Reider. I've downloaded ADE and I'm looking it over right now. I have a question though. After it asks for a path to FSX, it asks where I want the BGL files to go. What is proper answer for FSX/SDK?


I have been putting my ADE-created BGL's in a new folder within the ADE folder.
I then "activate" that new folder through the FSX scenery menu "add" function.

This way I keep the new\modified BGL's in a common location whileI test them
or modify them. That way, if you need to make a modification while rinning FSX
you just deactivate that folder, replace the BGL you are modifying, and then
reactivate the folder. No need to reboot FSX.

Another note on free FSX tools....I use a combination of the following free tools to
modify\create airports, add scenery and exclude scenery elements as well as
convert FS9 BGL's to FSX:

ADE
SDE ( the forerunner to ADE, also by Scruffyduck )
FS Planner
SceneGenX
FSX_KML
Whisplacer
and if I absolutely HAVE too, the FSX Object Placer Tool ( I find it to be rather klunky as far as user-friendly )

I currently have 37 folders in my FSX Tools directory :)

    Paul
Last edited by Gypsy_Baron on Thu Dec 06, 2007 3:31 pm, edited 1 time in total.
Image
User avatar
Gypsy_Baron
1st Lieutenant
1st Lieutenant
 
Posts: 467
Joined: Tue Oct 05, 2004 6:33 pm
Location: Daly City, California

Re: FSX Airport Editor Home V 1.00

Postby reider » Thu Dec 06, 2007 7:38 pm

Thanks for the link Reider. I've downloaded ADE and I'm looking it over right now. I have a question though. After it asks for a path to FSX, it asks where I want the BGL files to go. What is proper answer for FSX/SDK?


You`re welcome.  I keep my running folder on the desktop since I can control it easier there.   Later, I may relegate it to 'My Documents' with a shortcut to the desktop, did that with the FSX folder so its easy to get to and work on.

Reider
reider
Captain
Captain
 
Posts: 634
Joined: Wed Jan 31, 2007 10:47 pm


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 730 guests