FSX & SLI

FSX including FSX Steam version.

Re: FSX & SLI

Postby justpassingthrough » Thu Mar 22, 2007 4:57 pm

I just happen to know what the memory chips and other components on the card will do so we skipped about 10 steps in testing and went right for the meat and potatos.


Ah, this explains a lot.

I was wondering, since you kicked the chip frequency to 600 in the first run - seemed a little odd to me.


The correct way to do it is use a base increase (for that card) of about 50Mhz per clock, then raise it 10-20Mhz steps using a scan tool to check for temp and artifacts between each increase. The correct process takes about a day to do it right and about another 1/2 day to load scan the final numbers to insure no overheat and artifacts may appear.


Do you think the ATI Tool can do this well enough?



P.S: Since the 8800GTS are all based on one and the same reference design...could those values also be used for an XFX 8800GTS?



Not necessarily. The reference design is a BASE for the actual production run. The distributor -can- order upgrades to that design to fill their order but the card run must meet the minimum reference design standards placed on it by Nvidia. Some manufactures, like Gainward, and a few other will order the runs with upgraded components.

What I usually find is they play a game. The first production run may be ordered with upgrades so the initial release of the product has a significant impact in the review world and the chatter on the message boards. The second order the skimp on and make more money because by then everyone is buzzing about what that product can do... it increases sales and the cost is dropped so it increases profits. Since overclocking means you void the warrantee, they don't care. All they want it the marketing profit.


Yes, ATI tool -v26- will do the job HOWEVER it may NOT properly raise the memory clock on the new Nvidia cards and it MAY try to change things in its settings the card will not like so it needs to be set up right. v26 is said to correct the lack of 7900-8000 memory clock control but I can not verify that. You can not have ATI Tool running and use the Nvidia control panel to raise clocks at the same time. The tool must exit and sometimes the system rebooted to enable the NV panel to have control back for card clocks... at least that is how it worked in the past..

I also understand that with the 8800 the "find max core" and 'find max mem" features may not work. I do not use those anyway.

In the settings I set up the tool to monitor temps every 10 seconds and turn off the change PCI Latency feature in the misc settings area. I then set the core and memory for 2D, low 3D and high 3D, load them, save that as a new profile and then adjust the high 3D value and run the "SHOW 3D VIEW" which heats up the card. After a good 3 minute run in 'show 3D view" I click "Scan for Artifacts" and let that run for about 10 minutes. If artifacts are found the timer will reset to zero and you will know either the memory or core is too high.

Using the tool take practice and an understanding of how core and memory work for a specific card with respect to their estimated high run values.

If everything checks out I will then stop the artifact scan, raise the core and memory 10 or 20 MHz, and allow the 'show 3D view' to heat it up for 3-5 minutes, then run the artifact check and repeat the process.

Once I start to see the artifact timer reset, then I back off the memory and core by 50 MHz and then test each one separately until I find the max on each. Once I have those numbers I will then set up 20 MHz shy of the max and run a 1/2 day load and scan. If more errors show I back them both down by 10 MHz until not errors appear.

All the wile the heat must be watched. I will usually not run a newer Nvidia core past 80c in those tests because real use and a load test are 2 different things. If the core reaches that temp I will not even try to go further even if I can. At that point I would probably replace the HSF and install memory heatsinks.





I can confirm that version 26 of ATI Tool is working on my 7900 for core and memory and the 'find max values' works too!

I do not know about the 8800 cards though.

I did have to reboot after install for it to work


So since we are clocked now I guess the next thing is to start flying and see how traffic and heavy weather does. Good day to do it at KSEA. It
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 22, 2007 5:00 pm

I see we have been looking.

I would not go with Crucial, probably Corsair, OCz or Geil


Even without the memory, just the multiplier being available, or even a higher standard 'locked' multiplier from the CPU would make your day. right now if you had a default multiplier of 10 (E6700), you would be running stable at 1300FSB, 325mem and a CPU of 3.250GHz. A mult of 11 X6800, you are at 3575 and since that one allows you to up the stakes, a 12 puts you at 3.9gig+

With 800 memory and 1:1, you could break the 4g mark


Hey all this talk about ours...

Tell us Oh Great One what your setup is?
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Re: FSX & SLI

Postby Nick N » Thu Mar 22, 2007 5:15 pm

I see we have been looking.

I would not go with Crucial, probably Corsair, OCz or Geil


Even without the memory, just the multiplier being available, or even a higher standard 'locked' multiplier from the CPU would make your day. right now if you had a default multiplier of 10 (E6700), you would be running stable at 1300FSB, 325mem and a CPU of 3.250GHz. A mult of 11 X6800, you are at 3575 and since that one allows you to up the stakes, a 12 puts you at 3.9gig+

With 800 memory and 1:1, you could break the 4g mark


Hey all this talk about ours...

Tell us Oh Great One what your setup is?



Oh great one? Now don't you start.
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Re: FSX & SLI

Postby justpassingthrough » Thu Mar 22, 2007 5:30 pm

I am heading out to meet with my son and his wife for dinner so I need to take off, not pun intended, myself.


I would say fly the 25/60 traffic and real world weather in the 2 aircraft and see how it does. If it is smooth, then bump up traffic to 30/65. If it is not smooth or nasty stuff starts creeping in, try raising the buffer pools to 10000000 but watch out for worse stutters. If it does get worse, drop buffers back to 5000000
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Re: FSX & SLI

Postby ATI_7500 » Thu Mar 22, 2007 6:14 pm

Interesting insight, Nick.

I always had the suspicion the industry was worse than a bunch of terrorists, but you gave me the proof. ;D




So the ATI tool just places some good load for testing on the card.
Hm, okay.

Thought I could use its "auto-clock" function. :/
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Re: FSX & SLI

Postby justpassingthrough » Thu Mar 22, 2007 6:23 pm

Interesting insight, Nick.

I always had the suspicion the industry was worse than a bunch of terrorists, but you gave me the proof. ;D




So the ATI tool just places some good load for testing on the card.
Hm, okay.

Thought I could use its "auto-clock" function. :/


It works for the 7900 cards, I cant speak for the 8800's you would have to try it

I do know I read somewhere the older versions of ATI TOOL raise the memory number in the tool but it really has no change on the card. version 26 may have fixed that. I think you can open the Nvidia control and see if it reads the higher set clocks and if it does, then its working.

The auto 'find max core and memory' funtions are working for my 7900 and although I dont use it for automatic clocking in 3D, it does raise and lower the CORE for that, but not the memory. What ever the memory is set to in 3D, its the same for 2D. The nvidia panel is like that too. All it raises and lowers is the core between 2D/3D on my card





I'm getting yelled at
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 22, 2007 10:30 pm

[quote]I am heading out to meet with my son and his wife for dinner so I need to take off, not pun intended, myself.


I would say fly the 25/60 traffic and real world weather in the 2 aircraft and see how it does. If it is smooth, then bump up traffic to 30/65. If it is not smooth or nasty stuff starts creeping in, try raising the buffer pools to 10000000 but watch out for worse stutters. If it does get worse, drop buffers back to 5000000
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Re: FSX & SLI

Postby Nick N » Thu Mar 22, 2007 10:37 pm

[quote][quote]I am heading out to meet with my son and his wife for dinner so I need to take off, not pun intended, myself.


I would say fly the 25/60 traffic and real world weather in the 2 aircraft and see how it does. If it is smooth, then bump up traffic to 30/65. If it is not smooth or nasty stuff starts creeping in, try raising the buffer pools to 10000000 but watch out for worse stutters. If it does get worse, drop buffers back to 5000000
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 22, 2007 10:42 pm

Im getting ready to call it a night. I don't see John back so I will throw a question out there.

With the changes you made, do you see an improvement to how it runs and looks?

I know its a pain to go through it, but its the only way to get it worked out


To tell you the truth the only change I've seen was a lilttle more densy autogen from the slider, but it didn't impact my FPS since I dropped the #'s in the CFG file.
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Re: FSX & SLI

Postby Nick N » Thu Mar 22, 2007 10:50 pm

Im getting ready to call it a night. I don't see John back so I will throw a question out there.

With the changes you made, do you see an improvement to how it runs and looks?

I know its a pain to go through it, but its the only way to get it worked out


To tell you the truth the only change I've seen was a lilttle more densy autogen from the slider, but it didn't impact my FPS since I dropped the #'s in the CFG file.


Thats a good thing

Are you still locked at 24?

If so, what you have done is increased your scenery and your traffic by 15% with no loss to the performance. Sounds to me like you did the tests right and evaluated the situation correctly.


When I asked how it ran, I was referring to if it is still smooth and it runs that way even with the heavy real world weather. If it does, then I think you are probably tweaked. You are not going to be flying heavy weather all the time so that part was to max out the load for when you do come across it.

There is not much else you can do besides replace the AI traffic. I would say the traffic can remain an item you can play with now and the rest is locked in.

I did suggest John use a product for landclass which he said worked very well since it placed autogen in a better defined pattern. Perhaps that is another area you may wish to investigate.
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 22, 2007 10:59 pm

Thats a good thing

Are you still locked at 24?

If so, what you have done is increased your scenery and your traffic by 15% with no loss to the performance. Sounds to me like you did the tests right and evaluated the situation correctly.


When I asked how it ran, I was referring to if it is still smooth and it runs that way even with the heavy real world weather. If it does, then I think you are probably tweaked. You are not going to be flying heavy weather all the time so that part was to max out the load for when you do come across it.

There is not much else you can do besides replace the AI traffic. I would say the traffic can remain an item you can play with now and the rest is locked in.

I did suggest John use a product for landclass which he said worked very well since it placed autogen in a better defined pattern. Perhaps that is another area you may wish to investigate.


I have it at 22.

With real weather, it did drop in the high teens a couple times circling KSEA (does it every stop raining there?)..but I can live with that. Like you said I won't be flying heavy all the time.

Thanks for that land class 'suggestion'.
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Re: FSX & SLI

Postby Nick N » Thu Mar 22, 2007 11:05 pm

Thats a good thing

Are you still locked at 24?

If so, what you have done is increased your scenery and your traffic by 15% with no loss to the performance. Sounds to me like you did the tests right and evaluated the situation correctly.


When I asked how it ran, I was referring to if it is still smooth and it runs that way even with the heavy real world weather. If it does, then I think you are probably tweaked. You are not going to be flying heavy weather all the time so that part was to max out the load for when you do come across it.

There is not much else you can do besides replace the AI traffic. I would say the traffic can remain an item you can play with now and the rest is locked in.

I did suggest John use a product for landclass which he said worked very well since it placed autogen in a better defined pattern. Perhaps that is another area you may wish to investigate.


I have it at 22.

With real weather, it did drop in the high teens a couple times circling KSEA (does it every stop raining there?)..but I can live with that. Like you said I won't be flying heavy all the time.

Thanks for that land class 'suggestion'.
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 22, 2007 11:09 pm

High teens?

a couple of times?

At KSEA, under overcast?

and rain?

and 25/50% traffic??

are you kidding?

LOL

Your set.

Try the Cloud9 landclass and tell us how it looks and if it makes a difference. Fly the same flights.

I think it does, but everyone's system and taste is different.

It does make some areas appear a bit out of place, just here and there, but its MUCH better than default

...and I think MS is addressing some of the out of place texture issues in SP1.


Ok... maybe not THAT high...but playable.  ::)

I'll let you know!

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Re: FSX & SLI

Postby Nick N » Thu Mar 22, 2007 11:14 pm

High teens?

a couple of times?

At KSEA, under overcast?

and rain?

and 25/50% traffic??

are you kidding?

LOL

Your set.

Try the Cloud9 landclass and tell us how it looks and if it makes a difference. Fly the same flights.

I think it does, but everyone's system and taste is different.

It does make some areas appear a bit out of place, just here and there, but its MUCH better than default

...and I think MS is addressing some of the out of place texture issues in SP1.


Ok... maybe not THAT high...but playable.
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Re: FSX & SLI

Postby Black ZR-1 » Thu Mar 22, 2007 11:17 pm

No, no. I don't mean it 'stutters playable', I mean it's in the '13 - 20 FPS playable'. My stutters are gone. They've been gone.  :D
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