FSX & SLI

FSX including FSX Steam version.

Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 7:35 pm

Lets go ahead and clock your card up a tad.

Make sure FSX is closed

Set the 3D Core to 600 and the 3D memory to 900 (1.800). Click the TEST CHANGES button and see if it passes and if it does, make sure it remains at the set levels of 600/1800



Fly that. If you notice any graphics error, stop FSX and reduce it by 20MHz on each clock.

breaking my own rule here a bit... just want to see if the system is really stable


:)

I've been waiting for this part

Image
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Re: FSX & SLI

Postby Nick N » Tue Mar 20, 2007 7:39 pm

Lets go ahead and clock your card up a tad.

Make sure FSX is closed

Set the 3D Core to 600 and the 3D memory to 900 (1.800). Click the TEST CHANGES button and see if it passes and if it does, make sure it remains at the set levels of 600/1800



Fly that. If you notice any graphics error, stop FSX and reduce it by 20MHz on each clock.

breaking my own rule here a bit... just want to see if the system is really stable


:)

I've been waiting for this part

Image



Im going to tweak it up just because you can't wait


and I want to see if the system can take it.


I think the max on that card assuming it is the first production run and without special cooling is about 650/2000 but I do not want to push it that high. I just want to give it a boost to see how it responds to the new clocks and system FSB.

See if you notice any differences. I would think you should.



By the way... how is the autogen looking. The images look good to me. Does it have a really good layout of AG and do you think there is enough to go around?
Last edited by Nick N on Tue Mar 20, 2007 7:41 pm, edited 1 time in total.
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Re: FSX & SLI

Postby justpassingthrough » Tue Mar 20, 2007 7:48 pm

Lets go ahead and clock your card up a tad.

Make sure FSX is closed

Set the 3D Core to 600 and the 3D memory to 900 (1.800). Click the TEST CHANGES button and see if it passes and if it does, make sure it remains at the set levels of 600/1800



Fly that. If you notice any graphics error, stop FSX and reduce it by 20MHz on each clock.

breaking my own rule here a bit... just want to see if the system is really stable


:)

I've been waiting for this part

Image



Im going to tweak it up just because you can't wait


and I want to see if the system can take it.


I think the max on that card assuming it is the first production run and without special cooling is about 650/2000 but I do not want to push it that high. I just want to give it a boost to see how it responds to the new clocks and system FSB.

See if you notice any differences. I would think you should.



By the way... how is the autogen looking. The images look good to me. Does it have a really good layout of AG and do you think there is enough to go around?





Stealing my job??  Remember I get 1/2 the bill for this no matter what  ;D
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Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 7:49 pm

Im going to tweak it up just because you can't wait


and I want to see if the system can take it.


I think the max on that card assuming it is the first production run and without special cooling is about 650/2000 but I do not want to push it that high. I just want to give it a boost to see how it responds to the new clocks and system FSB.

See if you notice any differences. I would think you should.



By the way... how is the autogen looking. The images look good to me. Does it have a really good layout of AG and do you think there is enough to go around?


Take a look at the start date of this thread. I have no problem waiting.

So far so good. As for the AG, I think it's plenty! Have a look for yourself

http://djtaso.com/fsx/fsx41.jpg

I'm linking them instead because they're over-sized. Like this you have a better look of it.
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Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 7:50 pm

We're going to run out and get something to eat. I'm going to leave the sim on parked on the rwy with it OC'ed. I'll monitor the temps and if there any artifacts when I get back. bbl

You guys take cash or credit?  :P
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Re: FSX & SLI

Postby Nick N » Tue Mar 20, 2007 7:54 pm

Im going to tweak it up just because you can't wait


and I want to see if the system can take it.


I think the max on that card assuming it is the first production run and without special cooling is about 650/2000 but I do not want to push it that high. I just want to give it a boost to see how it responds to the new clocks and system FSB.

See if you notice any differences. I would think you should.



By the way... how is the autogen looking. The images look good to me. Does it have a really good layout of AG and do you think there is enough to go around?


Take a look at the start date of this thread. I have no problem waiting.

So far so good. As for the AG, I think it's plenty! Have a look for yourself

http://djtaso.com/fsx/fsx41.jpg

I'm linking them instead because they're over-sized. Like this you have a better look of it.



Its looking good. I think autogen is where it needs to be.


I see you are topped out on the 20 frames too. I dont know how it is doing with the VC clock in the load areas but if that is improved too, what we could do as an experiment is raise the frame lock to 24. What I want to know is:

does it stutter or stumble
blurs.. are they worse?
do textures seem to load slower

if any of the above is true, reduce it to 22 and try again.
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Re: FSX & SLI

Postby Nick N » Tue Mar 20, 2007 7:59 pm

[quote]We're going to run out and get something to eat. I'm going to leave the sim on parked on the rwy with it OC'ed. I'll monitor the temps and if there any artifacts when I get back. bbl

You guys take cash or credit?
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Re: FSX & SLI

Postby justpassingthrough » Tue Mar 20, 2007 8:07 pm




Its looking good. I think autogen is where it needs to be.




You thinking what I am thinking? I don't see a need to put more on the system than needed be but I also remember mine was flying a bit rough when I did not have enough autogen. I dont know if that would be the same for him.

If that frame test shows no stutters or blurs then maybe we should try and raise it a bit along with traffic and see what happens.
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Re: FSX & SLI

Postby Nick N » Tue Mar 20, 2007 8:11 pm

I may still try a different clock approach. What he has right now is excellent but there may be one more thing we can try. We can do it later and if it has a positive effect then it will be easily seen.


If it can handle the frames then raising the scenery or traffic may be good to try.
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Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 9:48 pm

Back. Sim still on and running. No crashes.

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Re: FSX & SLI

Postby justpassingthrough » Tue Mar 20, 2007 10:31 pm

Back. Sim still on and running. No crashes.

CPU - 38C
MB - 37C



No smoke or smell of resin cooking?

I love the smell of video card in the evening...

Nice temps... thats remarkable. You have quite a bt of room to clock with that box now. All you need are the parts ;D


We were throwing around the idea of raising the frame rate to 24 and see if airport or view stutters, or ground texture blurs show up.


That would mean a flight with the maul and the 747.. and I think a bit of real world weather too
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Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 10:35 pm

I see you are topped out on the 20 frames too. I dont know how it is doing with the VC clock in the load areas but if that is improved too, what we could do as an experiment is raise the frame lock to 24. What I want to know is:

does it stutter or stumble
blurs.. are they worse?
do textures seem to load slower

if any of the above is true, reduce it to 22 and try again.


I noticed some blurryness at 20, but they quickly sharpen up as I approach them.
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Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 10:36 pm

I love the smell of video card in the evening...


My PSU had that new smell like you just built a new computer for a couple days. Went away, though...bummer.
Last edited by Black ZR-1 on Tue Mar 20, 2007 10:37 pm, edited 1 time in total.
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Re: FSX & SLI

Postby justpassingthrough » Tue Mar 20, 2007 10:38 pm

I see you are topped out on the 20 frames too. I dont know how it is doing with the VC clock in the load areas but if that is improved too, what we could do as an experiment is raise the frame lock to 24. What I want to know is:

does it stutter or stumble
blurs.. are they worse?
do textures seem to load slower

if any of the above is true, reduce it to 22 and try again.


I noticed some blurryness at 20, but they quickly sharpen up as I approach them.



Raise the fiber frame to 30 and see if it drags it down like it use to
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Re: FSX & SLI

Postby Black ZR-1 » Tue Mar 20, 2007 11:09 pm

Raise the fiber frame to 30 and see if it drags it down like it use to


I raised it to 30 and it seemed to work, but I noticed some patches here and there so I raised it again at 33 and it looks better than it did at 30.
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