Reflection

FSX including FSX Steam version.

Reflection

Postby Nexusys » Sat May 12, 2007 1:17 pm

hi, i need help
i edited one aircraft livery into my own design.. the problem is, when copy it into the texture folder, there's no reflection on aircraft.. which is the default aircraft (abacus fly 787 Dreamliner), have reflection on it.. i dont understand.?
and its payware?? how can i make it appear on me own design livery?>> here's the screenshots. see the differ..

My design
Image

Default abacus design
Image

thanks in advance..
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Re: Reflection

Postby alrot » Sat May 12, 2007 1:59 pm

Welcome Nexusys(are you from sweden?)

I don't understand , Reflexions depends of if you create an Alpha chanel in the DTXBmp (How much greyich you aply to it ) See every part (in this case the fuse map) require to create an alpha chanel otherwise wont have a reflexion at all,BTW are you working with DDS DTX5 format?

I sugesst you that this kind of question have its right place in the forums ,like aircraft repaiting section ,Here you'll find a quick response though..
Last edited by alrot on Sat May 12, 2007 2:01 pm, edited 1 time in total.
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Re: Reflection

Postby Nexusys » Sat May 12, 2007 3:06 pm

thanks.. if u guys can help me, please move this forum for me..  ;) and im not from sweden. Malaysia but im stayin in Australia.. and um.. im workin on Extended BMP file. im using DXT BMP program. so, do you mean that i have to gray the alpha channel color?
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Re: Reflection

Postby CAFedm » Sat May 12, 2007 3:20 pm

With your texture opened up in DXTbmp, look in the alpha channel preview at top right of screen; you should see pretty near pure white there. This means the alpha has no reflection. Select Alpha at top and in the drop-down menu, choose Send Alpha to Editor. Use a light shade of grey  to start and save the .trans document that is generated (just click save, don't worry as to where, as it is a temp doc). Next, in the same drop-down menu, click on Apply Alpha to Image. Save the texture in Extended Bitmap>DXT3 format for reflections to show. (Note: This is for textures as used in FS9 but they display similarly in FSX. True FSX textures are in .dds format, and need to be flipped inverted when saving)

Keep a backup original copy. You can adjust the grey in the alpha to get the desired results; darker shows up as more reflective.
Last edited by CAFedm on Sat May 12, 2007 3:23 pm, edited 1 time in total.
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