Project Open Sky and FSX

FSX including FSX Steam version.

Project Open Sky and FSX

Postby pilotguy191 » Fri Nov 17, 2006 8:35 pm

will it work?
User avatar
pilotguy191
2nd Lieutenant
2nd Lieutenant
 
Posts: 163
Joined: Sun Aug 21, 2005 10:18 pm

Re: Project Open Sky and FSX

Postby kc0ynl » Fri Nov 17, 2006 9:37 pm

Yes, all the POSKY stuff will work in FSX except some of their panels.  Just alias them to the default cockpits and enjoy.
kc0ynl
Ground hog
Ground hog
 
Posts: 5
Joined: Thu Nov 16, 2006 11:57 pm
Location: Iowa

Re: Project Open Sky and FSX

Postby pilotguy191 » Fri Nov 17, 2006 11:02 pm

nice thanks bud

to alias them do i use the cfg file?
User avatar
pilotguy191
2nd Lieutenant
2nd Lieutenant
 
Posts: 163
Joined: Sun Aug 21, 2005 10:18 pm

Re: Project Open Sky and FSX

Postby kc0ynl » Sat Nov 18, 2006 12:34 am

Yes, just change the panel.cfg folder to look like this:

[fltsim]
alias=B737_800/panel

and the sound.cfg file should be changed to look like this:

[fltsim]
alias=B737_800/sound

Note that you just have to change the _400 to _800, so it is easy to quickly go through all the aircraft to change them.  I suppose an alternate method would be to copy the sound and panel folders out of the 737_800 folder and create a separate 737_400 folder.  It would accomplish the same thing with less hassle I suppose.

If you created a separate folder to put add-on aircraft in like I did, be sure that you create that new 737_800 or _400 folder within that folder.  It took me a few days of scratching my head before I figured that out and my POSKY aircraft finally showed up in FSX.  Ay....
kc0ynl
Ground hog
Ground hog
 
Posts: 5
Joined: Thu Nov 16, 2006 11:57 pm
Location: Iowa


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 664 guests