It is as real as it gets, as there is no real competition. At least in that area.
Also, though the ACES team has allot of recources, they cannot moddle the systems of the CRJ, Airbus, 737, and 747 at once while coding the actual game. To hard


I have to agree. I tend to have a hard time understanding the XML code as I make simple gauges for cars. I can imagine how hard it is to write the code for a complicated program like the flight management computer.
Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Not really. MSFS has always been aimed for Civilian use. But that game looks cool

i bet soon they will merge FS and CFS all into one thing with options to have combat aspects and free flight
You wanna throw in a space simulator, a train simulator, and a car simulator in there?
This will never happen. They don't want you to have damage modeling on a 747, and certainly don't want you shooting 747s with missiles or machine gunning Cessnas.
FS will always be a civilian sim. They don't even want to model damage in it or make an FMC.

Pardon me for being so contrary, but if Microsoft wanted the FS series to strictly be a "civilian" simulator, then they would have hard-coded the sim in a way that prevents addons such as Mistuya's BMW, FS-Shipyard's submarines, and the shuttle package from ever coming to existence.
It seems that you have a different definition of a civilian sim.





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