Declaring emergencies?

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Re: Declaring emergencies?

Postby JBaymore » Sun May 27, 2007 9:48 am

There are missions in FSX during which you declare an emergency - or rather - your copilot declares the emergency while you fly the plane.

Though i have to say to implement emergency handling into FSX or FS9 would be easy. All they would have to do is clear you direct to the airport and ask you if you want equipment rolling? if you say yes fire trucks pull alongside your plane after landing.

If it is an engine failure the controller can simply provide you a heading to the nearest airprot.

thats it.

really only like 3 ATC Responses would have to be added to the game

1. " Roger, squak emergency, fly heading XXX, the destination airport is at your 11 o'clock 8 miles, you are cleared for landing on the runway of your choice - do you need us to roll the equipment?"

2. "Roger equipment standing by, good luck." or "Roger, equipment on alert, but not rolling."

3. "Roger, copy that you need to land at the nearest airport... the nearest airport is XXX at your 3 o'clock, 4 miles, fly heading 050 you're cleared for immediate landing on any runwayt. good luck"




Yup, the superficial communictions setup would be pretty simple.  As would be the animated fire/crash  emergency vehicles (although they's have to "know" how to avoid any taxiing AI aircraft already on the ground).  

The one "technical detail" in that scenario is what to do with all of the existing AI traffic when you get cleared for the emergency landing.  So coding would have to be written to set up a holding pattern diversion for the AI...... similar to a instantly implementable AISmooth.  That way you can get priority landing and the AI will get out of your way.

And what those emergency vehicles should actually DO if you DO crash upon landing!   :o ;)  Do they just sit there and wait?   ;D

best,

......................john
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Re: Declaring emergencies?

Postby ashaman » Sun May 27, 2007 11:16 am

Utterly un-true   ::)



I'm not going to dispute the point. There's people that can see ghosts, I can't see ghosts, still that's not reason for me to say ghosts can't exist. ::)


I stand my position. I renounce a little on the graphics, and gain IMMENSELY on the fps. The rest is similar (beside the spherical geography, that I'll have to wait for FS11 to use). :P
Last edited by ashaman on Sun May 27, 2007 11:17 am, edited 1 time in total.
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Re: Declaring emergencies?

Postby Brett_Henderson » Sun May 27, 2007 11:30 am

Ghosts ?

- New, payware quality default planes, and vastly improved old defaults..

- Better, more accurate rivers, roads, lakes, cities for VFR navigation

- Better all-round graphics

- More realistic flight dynamics

- Multi-player that alows for a shared plane (sinfully fun
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Re: Declaring emergencies?

Postby ashaman » Sun May 27, 2007 1:28 pm

Brett, this is frustrating. I told that there was little beside sleeker graphics in FSX, and you went and just confirmed my point. :o


Exactly, on whose side are you on? :-?
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Re: Declaring emergencies?

Postby Brett_Henderson » Sun May 27, 2007 1:35 pm

No sides.. we're all simmers  :)

Must be a language barrier..
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Re: Declaring emergencies?

Postby ashaman » Sun May 27, 2007 3:16 pm

You're probably right. ::)
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Re: Declaring emergencies?

Postby vololiberista » Mon May 28, 2007 4:36 pm

Going back to the original question. The only way to do an emergency is on-line.  Either make a call for a practise Pan or Mayday if the ATC isn't busy!!
Otherwise declare a real emergency. Try doing an emergency crash dive due to depressurisation. That's a good test of the a/c model too. If you don't fly the dive properly the model should simulate airframe failure as you exceed VNO as you pass fl240
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