FSX Repainting

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Re: FSX Repainting

Postby wji » Sun Nov 05, 2006 12:51 pm

"Open the FSX texture in DXTBmp and flip the image and Alpha... not mirror"

I don't see anyone "doing anything wrong," it's in the details:

"FSX default textures" are in .dds_dxt5 format and according to Martin Wright are treated the same as before.

When using Extended BMP formats (DXT3), the images have to be flipped -- as so eloquently pointed out in this thread and by Martin Wright at his forum.

What we are doing differently is: Discussing two different file formats which both will work as FSX repaints: The FSX .dds textures (which shipped with FSX) and Extended BMP files which also will work in FSX (flipped and with mipmaps applied).

That's my story and sticking to it  :o

I've only repainted one FSX plane successfully so have not yet reached 'Expert FSX Repainter' status . . .
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Re: FSX Repainting

Postby Scudrunners » Sun Nov 05, 2006 2:03 pm

     Image
     Image

I open the FSC files in DXTBmp. It tells at the top that they are DXT5. I export/save the alpha file as a bmp. I then exported/saved the DDS file as a 24 bit BMP. I then repainted the images in Xara Extreme. (flip them vertically)
When I finished I saved them as Bmp's, reopened that file in DXTBmp and imported the alpha bmp. Now save the whole thing as a DDS (DXT5). This has been working well for me. I have also found that with some imported FS9 aircraft, they work with DXT1 files.

Hope this helps.
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Re: FSX Repainting

Postby wji » Sun Nov 05, 2006 4:26 pm

"Hope this helps."
Sounds good to me . . .  :o
Thnx
Since my last post I repainted another FS9 crate:

Image

EDIT:
While in the repainting mood I imported the default Mooney .DDS DXT5 file into DXTbmp
Then I saved it out as 24bit.BMP and repainted it
I imported it back into DXTbmp and saved it out as .DDS DXT5
The new Mooney shows up just fine in FSX
I did not flip anything Ah, but does he have screenshots-to-prove-it? You bet.

Image
Above: .DDS Image as imported from FSX
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Above: .DDS Image as imported from FSX
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Above: .DDS Image as imported from FSX

What more can I say?
If anyone else has to flip any FSX aircraft textures that's fine by me.
Thanks to those who contributed to this thread.
Last edited by wji on Sun Nov 05, 2006 5:52 pm, edited 1 time in total.
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Re: FSX Repainting

Postby Demo » Fri Nov 10, 2006 5:22 pm

Ok  ;D I figured out the difference... your saving back into a DDS format... my computer doesn't like DDS so I saved to BMP DXT3 as I stated earlier but it couldh ave been misunderstood as DDS DXT3... dunno but thats why I had to flip  ;D
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Re: FSX Repainting

Postby BourneID » Sun Dec 31, 2006 8:26 pm

if you have the ATI or the Nvidia DDS plugins for photoshop...

when you open the file... it will in fact be upside down and reversed...

just go under image and rotate 180* and flip horizontal... it will be as displayed ingame...

just make sure that you reverse these changes when you are finished and ready to save the file...
Last edited by BourneID on Sun Dec 31, 2006 8:27 pm, edited 1 time in total.
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