exhaust flame

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exhaust flame

Postby Dickert » Tue May 22, 2012 10:00 pm

Looking for a tutorial to link an exhaust flame to the trust leaver instead of the lights switch.  Anyone know of any URL
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Re: exhaust flame

Postby Bass » Thu May 24, 2012 9:50 am

Thats not that easy.
I'm using
dxbxml and/or rcb-gauges.
Any choice need to be implemented into the panel.cfg, and there is where the problems comes..
Some needs vaw files, some needs to be into 2d and some are hidden in 3d. If you chose one it possible wont work with another.
Some work to do ::)
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Re: exhaust flame

Postby Xpand » Thu May 24, 2012 11:40 am

For FSX
Create an small cube object at the exhaust in the plane's gmax file. Add an attach point effect to it and visibility. Select your exhaust fire effect. Create a code in modeldef to make it visible when you want it:

This is the code for my Thrust Vectoring afterburners
[code]
Last edited by Xpand on Thu May 24, 2012 11:54 am, edited 1 time in total.
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Re: exhaust flame

Postby Dickert » Thu May 24, 2012 3:16 pm

Thanks, I copied and saved the code for when I port the aircraft to FSX, but for now I am still trying to finish details for the aircraft in FS9
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Re: exhaust flame

Postby Xpand » Thu May 24, 2012 6:12 pm

I believe you can do the same thing using the attach point tool in FS9's SDK. You'd have to change the code to FS9 format though. Let me see if I can find my old FS9 codes...
[code]
Enginefire
Last edited by Xpand on Thu May 24, 2012 6:16 pm, edited 1 time in total.
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