Rebuilding MD-600N

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Rebuilding MD-600N

Postby learjunkie » Wed Sep 22, 2010 3:56 pm

After several exporting errors...and still no luck in exporting the entire model, I had to resort to rebuilding it again and even tho it looks ok-ish in a render...it is still not exporting..even without textures
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Re: Rebuilding MD-600N

Postby alrot » Wed Sep 22, 2010 5:44 pm

[quote]After several exporting errors...and still no luck in exporting the entire model, I had to resort to rebuilding it again and even tho it looks ok-ish in a render...it is still not exporting..even without textures
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Re: Rebuilding MD-600N

Postby BrandonF » Wed Sep 22, 2010 6:10 pm

Looking good. Poly count seems a little high for just being at this stage.

How about a head on shot?  :)
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Re: Rebuilding MD-600N

Postby skoker » Wed Sep 22, 2010 6:50 pm

For exporting high poly models see here:
http://lionheartworld.net/misc/FS9_Unli ... r_Gmax.pdf
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Re: Rebuilding MD-600N

Postby learjunkie » Thu Sep 23, 2010 2:45 am

Thank you Skoker for the pdf link...I am using FSX... but I am sure it will apply and give me more ammo to tackle this model/exporting thing! ;)  Thanks for your help

Alex...I will do as you suggest and post the results later today..again thanks for your help and interest..considering how busy you are with your own project...

Ethan
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Re: Rebuilding MD-600N

Postby learjunkie » Thu Sep 23, 2010 3:16 am

[quote]Looking good. Poly count seems a little high for just being at this stage.

How about a head on shot?
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Re: Rebuilding MD-600N

Postby learjunkie » Thu Sep 23, 2010 8:32 am

Alrot...
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Re: Rebuilding MD-600N

Postby alrot » Thu Sep 23, 2010 11:37 am

is that is so rounded ,and smooth that is scary about polygon counts, the warnings or errors. are normals ,I see them sometimes , but why is not showing in the game ,is worrying
Last edited by alrot on Thu Sep 23, 2010 11:43 am, edited 1 time in total.
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Re: Rebuilding MD-600N

Postby learjunkie » Thu Sep 23, 2010 4:47 pm

Alex...yes I was thinking the same...I will email you the 3ds file or whatever format you need.. I would be grateful if you can have a look at it...just pm me with your details....

cheers...
p.s
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Re: Rebuilding MD-600N

Postby alrot » Fri Sep 24, 2010 12:41 pm

read your PM
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Too Much

Postby alrot » Sat Sep 25, 2010 8:15 am

I knew it since I saw this beautiful chopper the first time,"it was too beautiful"

http://205.252.250.26/cgi-bin/yabb2/YaB ... 1282928859

too many rounded shapes ,too shiny , Lots of vertex and wayyyy too many polygons!!

It doesn't even export in my pc ,every time I load max with this Helicopter my machine tries to hang.

First its exacly what it says Too many vertex for FSX

http://www.simviation.com/yabbuploads/elhelicop1.jpg

I almost get blind by selecting this view mode the screen turns almost white
Last edited by alrot on Sat Sep 25, 2010 10:24 am, edited 1 time in total.
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Re: Rebuilding MD-600N

Postby alrot » Sat Sep 25, 2010 9:22 am

at least I could make my Black hawk fly
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Re: Polygons Monster

Postby learjunkie » Sat Sep 25, 2010 9:38 am

Hey Alex,
Last edited by learjunkie on Sat Sep 25, 2010 9:41 am, edited 1 time in total.
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Re: Rebuilding MD-600N

Postby alrot » Sat Sep 25, 2010 9:43 am

I don't mind at all , I'm here to serve  :)
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Re: Rebuilding MD-600N

Postby learjunkie » Sat Sep 25, 2010 9:54 am

Thanks Alex lol...  btw..my cmd window..the black xtomdl window did not give me those errors...I hope my xtomdl  is set up correctly...
Back to the drawing board again!!!
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