HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

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HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby HLP DESIGNS » Sat Jul 18, 2009 5:24 pm

hi i need someone good at designing textures to texture my model my textures arnt great and the model i have designed would look great with proper textures gmax file avalible
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby HLP DESIGNS » Sat Jul 18, 2009 5:26 pm

email me at simon_hildrew@hotmail.co.uk for screens of model
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Dr.bob7 » Sat Jul 18, 2009 7:29 pm

Coming in here with only a few posts and asking for any designer will never work, get to know people first and possibly learn how to paint your aircraft
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Travis » Sun Jul 19, 2009 3:29 am

I've spent more time texturing a piece than designing it, sometimes.  It really is a tedious part of the project, but necessary to learn if you really want to design your own aircraft.  You should seriously consider doing it yourself.  You'll learn a lot of stuff about the design process, and you'll have that much more experience to put into your next model.

How about a few screenies to help us help you with doing this?
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby garryrussell » Sun Jul 19, 2009 3:41 am

You will also be mapping your textures adjusting the mapping, the textures and the model all at the  same time.

It's a job that can only be done properly by one person

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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby HLP DESIGNS » Tue Jul 21, 2009 2:00 pm

[media]http://hlp-designs.50megs.com/images/FX6%20Fighter.jpg[/media]
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby HLP DESIGNS » Tue Jul 21, 2009 2:05 pm

http://hlp-designs.50megs.com first image on page is what im designing have a look cos i cant get screen to work on here
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Travis » Tue Jul 21, 2009 7:21 pm

That's a really nice design!  Very striking, yet wholly plausible.

You should start with the texturing section from the Stupid Idiots' Guide to Starting with Gmax.  It's what initiated myself any many others into this stuff, and should at least give you the basics.

Once you've given that a look, come back here with any questions you might have.
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Alejandro Rhodes » Tue Jul 21, 2009 9:31 pm

and just No offence but Stupid Idiots' Guide to Starting with Gmax is the real name Its not that Travis or someone else is calling you stupid ,Its a great tutorial
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby HLP DESIGNS » Tue Jul 21, 2009 9:35 pm

yeah iv used it b4 i dont really use any of the techniqe on there i use my own for modeling as for textures im still lost iv spent month looking into it and i cant do em lol. iv spent a long time making the model and thinks it deserves professional textures
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Brett_Henderson » Wed Jul 22, 2009 6:05 am

Texture bitmaps don't have to be "square"..

BUT they  DO  have to be "binary"..

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096


Example: 256 X 4096  will work.
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Alejandro Rhodes » Wed Jul 22, 2009 7:34 am

[quote]Texture bitmaps don't have to be "square"..

BUT they
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Brett_Henderson » Wed Jul 22, 2009 7:42 am

It's still best to make them square  :),  because if the computer loads a bitmap, it should have as much "stuff" on it as is possible.. and "square" is the most efficient way to do it.
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby HLP DESIGNS » Wed Jul 22, 2009 8:13 am

this still dont resolve my texture problems lol anyone agree that professional textures could make my model come to life
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Re: HELP NEEDED TO TEXTURE A MODEL I HAVE CREATED

Postby Brett_Henderson » Wed Jul 22, 2009 8:34 am

Here's the problem..  A first-rate texturing has do be done by someone who is intimately familiar with the model. A lot of how the model is built, will have texturing it in mind. To just start texturing someone else's work, can be a daunting task. As much work as building the model itself.

I hope someone comes along to do it.. it's a very nice model... but you'd be better served to do it yourself. As you can see, you'll get plenty of help here.

:)
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