by Brett_Henderson » Thu Oct 25, 2007 6:10 pm
I see your enthusiasm.. and see where you're just a, "light goes on over the head" away from grasping this.
What I'm trying to relate is dificult, because you're at the "show me step by step" phase. My advice will seem like leapfrogging over something you should be doing.. You'll learn that there is no step-by-step way to do this. It's a personal thing. Every one who finishes a model has adapted his style, and the way he visualizes this stuff. There are as many ways to make a wing, as there are modelers who've made one.
The only commonality is the tool set. "How do I taper AND bend this part ?" is a question who's answer will involve both the bend and taper modifiers, but how one goes about using them is up to them.
GMAX is an incredibly powerful application. There are SO many tools in front of you... Uniform and non-uniform scaling... soft selecting vertices... taper, bend, twist, weld, merge.. and on and on and on :o
What you'll get from the P-38 tutorial is a glimpse at basic shaping. What I did right after that, was to model a classic chess set. Pawns and Bishops offer certain problems... Rooks another, Kings and Queens another yet... and Knights wrap it up nicely...