by Sterk » Wed Nov 17, 2004 5:58 pm
sam.eddm,baking GI is already used for making textures for fs for ages.
But the problem is that you can see all the beauty only on complex models,having many small parts and complex geometry.Using GI baking for making textures for,say, regular plane like passenger jet is not always justified,cause it has smooth general shape.
And you cant use GI baking on moving animated parts,like flaps,because when it's moving,beautiful GI-shadows will move with it,wich will look not exactly realistic-just like dirty spots on part and not as shading.
I used GI baking for making textures for gears-it looks fine only very close,but in sim you dont see it at all because of distance.Sometimes its much faster and simpler to add just little dark brush strokes in appropriate places-in sim it looks all the same.