Optimizing Ati

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Optimizing Ati

Postby sonic » Sun May 06, 2007 9:09 pm

What is the best way to set up ati for quality without going too overboard, talking about settings like anti-aliasing, vs temporal or adaptive etc...
also catalyst ai off or on.
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E6300, 3 gigs 800 Ram, 8800GT oc, 400gig Sata drive, Windows XP Pro 64 Bit..
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Re: Optimizing Ati

Postby DizZa » Mon May 07, 2007 6:33 am

My ATi driver settings for fsX are:

Anti-Aliasing 4x

Adaptive Anti-Aliasing OFF

High Quality 16x AA Quality Anisotropic filtering (Ingame texture filtering is set to TRILINEAR) <---Any lower gives me flickering

Texture preferance - Quality <---< Do not lower as that can severely blur textures.

MIP Detail level - Quality <---< Do not lower as that can severely blur textures.

Vsync - OFF

Support DXT textures - ON

Support bump mapping - ON

Alternate pixel centres - OFF <----<
Last edited by DizZa on Mon May 07, 2007 6:34 am, edited 1 time in total.
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Re: Optimizing Ati

Postby sonic » Mon May 07, 2007 11:56 am

Wow I dont think I have all that or maybe I just havent dug far enough in.lol
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E6300, 3 gigs 800 Ram, 8800GT oc, 400gig Sata drive, Windows XP Pro 64 Bit..
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Re: Optimizing Ati

Postby Nick N » Wed May 09, 2007 12:29 am

Assuming you have a processor, motherboard, memory and ATi video card that can handle it...

AA=4x
AF=16x,
Mip or Texture Quality = Maximum or highest quality
Catalyst AI to ADVANCED,
Wait for Vertical Refresh to #3 on the slider (Application Controlled)

Make sure under API Specific: Enable Geometry Instancing, Support DTX Texture, and Triple Buffering are checked, nothing else.

Under VPU recover, uncheck prepare error report but leave Enable VPU checked
Last edited by Nick N on Wed May 09, 2007 12:34 am, edited 1 time in total.
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