Rockets are not Payload

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Rockets are not Payload

Postby IndioBlack » Thu Jan 06, 2005 7:52 am

Interesting thing I found when attempting to deploy rockets the other day. They are classed as weapons, not payload.
I have re-assigned all CFS3 commands to joystick, throttle buttons, and assumed that the Select Payload would refer to Bombs and Rockets, but it does not. It refers to Bombs only.
However both Bombs and Rockets are classed as Weapons, so I changed my joystick command from Select Payload to Select Weapons, and can now cycle through all the Ordnance with this one button.
The Fire/Drop Ordnance key now drops whatever is selected.

The only difference between deploying Internal Weapons/Payload/Ordnance like Bombs and External Weapons like Rockets is that the Internal Weapon requires the Bomb Bay doors opening first. Otherwise, you select with the same key and drop with the same key.

It would have been nice if they'd mentioned this in the Help file or Manual, or something.
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Re: Rockets are not Payload

Postby Mathias » Thu Jan 06, 2005 9:42 am

Select Payload is used in conjunction with the jettison command
Last edited by Mathias on Thu Jan 06, 2005 9:42 am, edited 1 time in total.
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Re: Rockets are not Payload

Postby IndioBlack » Fri Jan 07, 2005 5:22 am

Thanks for clearing that up.

But like I said, it would have been nice if this was explained in the manuals somewhere.
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Re: Rockets are not Payload

Postby Mathias » Fri Jan 07, 2005 6:09 am

rgr that, just you know M$, why easy when you can do it complicated :D
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