Best P51 Performance?

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

Re: Best P51 Performance?

Postby snake » Sat Jul 19, 2003 4:29 pm

And as far as my fighter experience goes, During the week I am only a mild mannered lawyer.
Last edited by snake on Sat Jul 19, 2003 5:06 pm, edited 1 time in total.
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Re: Best P51 Performance?

Postby Whiskey_Zulu » Sat Jul 19, 2003 6:56 pm

[quote]"Ke is just the energy of movement not position."

It is the energy of movement to gain a favorable tactical position.

Slow has little to do with the issue.
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Re: Best P51 Performance?

Postby nickle » Sat Jul 19, 2003 7:41 pm

Hello Snake

3,000 hours F8/F4 USN.
Not a mild mannered lawyer.

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Re: Best P51 Performance?

Postby snake » Sat Jul 19, 2003 8:10 pm

Hello Nickle, it is always nice to talk with a Tailhooker!  Am I right to assume that you are a veteran of the Vietnam era?
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Re: Best P51 Performance?

Postby nickle » Sat Jul 19, 2003 8:24 pm

Yes
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Re: Best P51 Performance?

Postby snake » Sat Jul 19, 2003 8:37 pm

I posted those screenshots only to refute an earlier comment by Whiskey-Zulu who claimed it was impossible to get within gun range of an enemy plane with the P-47, and that all the enemy plane had to do to get away was climb.  As you can see by the screenshots, I got within gun range ,even as the german plane tried to climb away.  ;D

KE and PE mean everything in dogfighting.  Having PE (altitude) and diving (converting PE to KE) means you have energy to maneuver, or regain altitude, therefore restoring your planes PE.  Maneuver properly and you have a kill.  This is a simple example, but I am using it to show that energy, whether potential or kinetic, is very important to dogfighting.

Maneuvering "uses up" kinetic energy, you need KE to maneuver.  Look at it like this, when you say that all you can do to get away is dive, what you are really saying is this, "I have no more Kinetic energy to maneuver, so I am going to dive to convert Potential energy to Kinetic energy (speed) and get away, or maneuver some more."

But all this is all fine and good, but what it comes down to is this, the P-47 can be a very effective dogfighter, it comes down to how you apply the principles of maneuver and energy management.

But, remember this is only a game, so have fun. :) thats what it is all about.
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Re: Best P51 Performance?

Postby snake » Sat Jul 19, 2003 8:43 pm

Nickle, if you ever play online and want a wingman, let me know.  I have never played online before,but I think that with the right people, it could be fun.
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Re: Best P51 Performance?

Postby nickle » Sun Jul 20, 2003 1:20 pm

Snake good response.
Tried the online stuff.  Couldn't get more than 3 G on the machine. Not worth the hassle.
General Stuff
Got a new computer spring of 2002.  Later saw CFS2 on sale for practically nothing so tried it.  Stick too.  Wife objects but too bad.  My interest was in Pacific WWII esp our fighters vs the Zeke.  Original CFS2 fighters were real bad.  No way we would have beaten the J. AvHistory a/c quite good in general. My time machine in a limited way to Guadacanal era.
CFS3 is great for eye candy but marginal flighter flight characteristics.  Spit and Typhoon best and ok.  Cockpit presentation is poor compared to CFS2.  MS tried to emulate IL2 and cross it with CFS2.  Ok for the air to mud crowd.
Stuff the sim does not do:
Inverted as in over the top of a loop, pulling 2 G, real world the turn radius is 3 G thanks to Mother Earth. But not in the sim.
Unload at zero G (reducing induced lift drag) and extend. Sim doesn't compute the decrease in drag.  Really important to our heavier, faster fighters.
Yuks: Pull the nose up 15-20 degrees, roll inverted, keep 1 G and fire the guns.  Watch the tracers arc upwards.
On the unload and extend: What was the pricipal diff Hurri/Spit to the 109 in that manuver real world?
You did change all 3US XDP General Allegiance to "2"? Otherwise incorrect gun ballistics.  The G's are "1" and were ok except for one.
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Re: Best P51 Performance?

Postby snake » Sun Jul 20, 2003 10:51 pm

You know what I was just thinking about flying the P-47 and I realized this, when the german planes try to climb away is usually when I know beyond a shadow of a doubt that I have them and here is why.  Due to the fact that I maintain a high energy level as much as possible, when the germans climb, they have no other maneuver left after that, other than to dive.  With my high energy level, I am able to climb after them, either putting them in my sights and shooting them right there, or maneuvering into a position that will allow me to shoot them when they begin their dive having expended all their maneuvering energy.   ;)
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Re: Best P51 Performance?

Postby Whiskey_Zulu » Mon Jul 21, 2003 2:07 am

[quote]I posted those screenshots only to refute an earlier comment by Whiskey-Zulu who claimed it was impossible to get within gun range of an enemy plane with the P-47, and that all the enemy plane had to do to get away was climb.
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Re: Best P51 Performance?

Postby pliabos » Mon Jul 21, 2003 8:13 am

"First I want to say I can't believe real fighter pilots play this game.
Last edited by pliabos on Mon Jul 21, 2003 8:15 am, edited 1 time in total.
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