Common CFS2 Problems...And Fixes

General discussion for CFS2 - WW 2 Pacific Theater

Common CFS2 Problems...And Fixes

Postby Tango_Romeo » Tue Jan 18, 2011 9:29 am

I'm starting this thread with the hope that it will become a 'sticky' resource under Important Topics at the top of the page containing all of the most common problems encountered in CFS2...and their solutions.
Last edited by Tango_Romeo on Tue Jan 18, 2011 9:55 am, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Exploding Jets

Postby Tango_Romeo » Tue Jan 18, 2011 10:52 am

I'll kick it off with the issue of 'Exploding Jets', which seems relevant at a time when more and more jet aircraft are being flown in CFS2.

ISSUE: So you're flying your flashy new jet fighter and when you pull a tight turn the plane explodes.
Last edited by Tango_Romeo on Tue Jan 18, 2011 12:38 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Disappearing Weapons

Postby Tango_Romeo » Tue Jan 18, 2011 11:06 am

Disappearing Weapons?
Last edited by Tango_Romeo on Thu Jan 20, 2011 11:04 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Opening Mission Builder

Postby Tango_Romeo » Tue Jan 18, 2011 11:18 am

Path to Mission Builder?

ISSUE: I can't find the path to MB.

ANSWER: "C:\Program Files\Microsoft Games\Combat Flight Simulator 2\cfs2.exe" /BUILDER:
Last edited by Tango_Romeo on Tue Jan 18, 2011 12:39 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Engine Won't Shutdown

Postby Tango_Romeo » Tue Jan 18, 2011 11:27 am

Engine Won't Shutdown?

ISSUE: Your engine will not shutdown at the end of the mission.

ANSWER: Try using the command SHIFT+F3; some aircraft respond to CTRL+F3. I personally have never been able to get either of these to work.
Last edited by Tango_Romeo on Wed Mar 20, 2013 5:02 pm, edited 2 times in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Respawning Weapons

Postby Tango_Romeo » Tue Jan 18, 2011 11:30 am

Respawning Weapons?

ISSUE: Your bombs and rockets (all weapons) keep respawning after they are expended.

ANSWER: In CFS2 Settings, uncheck Unlimited Weapons.
Last edited by Tango_Romeo on Tue Jan 18, 2011 12:40 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Addon Airplane No Show

Postby Tango_Romeo » Tue Jan 18, 2011 11:40 am

New Airplane Not Showing?

ISSUE:
Last edited by Tango_Romeo on Mon Apr 25, 2011 1:03 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes

Postby Nole » Tue Jan 18, 2011 11:59 am

[quote]I'm starting this thread with the hope that it will become a 'sticky' resource under Important Topics at the top of the page containing all of the most common problems encountered in CFS2...and their solutions.
Last edited by Nole on Tue Jan 18, 2011 12:01 pm, edited 1 time in total.
User avatar
Nole
2nd Lieutenant
2nd Lieutenant
 
Posts: 109
Joined: Tue Apr 19, 2005 2:42 pm
Location: Charlotte, NC

Re: Common CFS2 Problems...And Fixes - Making AIs Flyable

Postby Tango_Romeo » Tue Jan 18, 2011 4:11 pm

Making AI Aircraft Flyable

ISSUE: How can I make AI aircraft flyable?

ANSWER: Any AI aircraft can be made flyable and will show in Freeflight, if you open the AIR file and change the Aircraft Type from '2' to '0' and save the file.

You'll need AIRed (CFS2/Utilities download) to edit the AIR file itself, and the AI you convert will probably not have a panel, but you can add one from another aircraft easily enough.

AND someone has already done the work for you for the stock CFS2 AIs:

http://www.simviation.com/cfs2misc1.htm

:)
Last edited by Tango_Romeo on Tue Jan 18, 2011 5:06 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Taildragger Taxi Problem

Postby Tango_Romeo » Tue Jan 18, 2011 5:36 pm

Taildragger Taxi Problem

ISSUE: My taildragger aircraft is almost uncontrolable when taxiing.  It wants to spin in circles when I try to make the slightest turn.

ANSWER:  Some taildraggers have a steerable tailwheel locked to the rudder, while others have a free-wheeling tailwheel.   Your aircraft is one of those, and there are no 'swivel limits' on the tailwheel.   You can fix that in the Aircraft.CFG file in the [Contact Points] section.  Locate the tailwheel entry (usually point.0) and then look at the 8th number after the = sign in that entry.   This is the swivel angle limit in degrees.  You'll probably find it set to something like 180, so change it to 45 and then check the difference in the taxi characteristics...you might even like 90.

[contact_points]
//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                     (0=None, 1=Left, 2=Right)
//6  Wheel Radius               (feet)
//7  Steer Angle                     (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio               (0=Undamped, 1=Critically Damped)
//11 Extension Time               (seconds)
//12 Retraction Time               (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

point.0=1.0,-18.083333,0.0,-2.0,1574.803200,0.0,0.562288,[glow=yellow,2,300]43.000[/glow],0.143323,2.50,1.220060,3.00,3.00,0.0,0.0,0.0 // roulette de queue

point.1=1.0,0.666667,-3.916667,-6.3,2165.354400,1.00,0.562288,0.0,0.635312,2.50,0.1,7.50,7.50,2.00,0.0,165 // roue gauche

point.2=1.0,0.666667,3.916667,-6.3,2165.354400,2.00,0.562288,0.0,0.635312,2.50,0.709411,6.00,6.00,3.00,0.0,165 // roue droite

point.3=2.00,0.0,-18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,5.00,0.0,0.0 // aile gauche

point.4=2.00,0.0,18.0,-0.23,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,6.0,0.0,0.0 //aile droite

point.5=2.00,-20.25,0.0,-2,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,9.00,0.0,0.0 //queue

point.6=2.00,2.416667,0.0,-2.1,1181.1024,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,4.00,0.0,0.0 // ventre

static_pitch=10.38 // inclinaison
static_cg_height=6.20 // hauteur
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Can't Do 2nd CFS2 Install

Postby Tango_Romeo » Tue Jan 18, 2011 8:31 pm

Can't Do A Second Install of CFS2?

ISSUE:
Last edited by Tango_Romeo on Tue Jan 18, 2011 8:33 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Track IR Won't Work

Postby Tango_Romeo » Tue Jan 18, 2011 8:38 pm

Track IR Not Working

ISSUE:  Can't get Track IR to work in CFS2.

ANSWER:  There isn't a solution....Track IR is not compatible with CFS2.  :(
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - AIs Won't Attack

Postby Tango_Romeo » Tue Jan 18, 2011 8:51 pm

Third Party Aircraft Fail To Perform In AI/Wingman Role.

ISSUE: Addon aircraft will not attack or deliver weps in AI role.

ANSWER:
Last edited by Tango_Romeo on Thu Jan 20, 2011 11:08 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Floating Addons

Postby Tango_Romeo » Wed Jan 19, 2011 10:41 am

Addon Aircraft Not Touching (Or Buried In) Runway


ISSUE:
Last edited by Tango_Romeo on Wed Jan 19, 2011 10:43 am, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Re: Common CFS2 Problems...And Fixes - Droptanks Malfunction

Postby Tango_Romeo » Wed Jan 19, 2011 1:10 pm

Your New Droptanks Don't Work

ISSUE: You installed some nice droptanks on your new airplane.
Last edited by Tango_Romeo on Thu Jan 20, 2011 11:09 pm, edited 1 time in total.
Many Hands Make Small Work Image P-51 Contract Lost - Build Swifts

FLY FOX FOUR KOREA: http://www.simviation.com/lair/cfs2korea.htm GET FOX FOUR EXTRAS: http://www.simviation.com/lair
User avatar
Tango_Romeo
Major
Major
 
Posts: 1183
Joined: Fri Mar 10, 2006 2:00 am
Location: Tennessee

Next

Return to Combat Flight Simulator 2

Who is online

Users browsing this forum: No registered users and 212 guests