Hagar wrote:Everyone has their own favourite methods for repainting so I'll tell you the way I do it. Before editing any files I strongly suggest backing up the originals in case anything goes wrong.
Hagar wrote:I never had any luck using MS Paint for anything. There are many alternatives but I suggest you try Paint.NET which is a powerful freeware graphics editor with advanced features like layers that are very useful for this sort of work. https://www.getpaint.net
Hagar wrote:Once you've installed your new graphics editor you will need to set it as the default editor from the DXTBmp menu bar --> Prefs / Select Editor. Navigate to the EXE file for your editor & select it. For example C:\Program Files\paint.net
To edit a texture, first open it in DXTBmp then double click on the image to send it to your chosen editor. When you've finished editing click File/Save & save it. If given the option select 24-bit or Auto detect. The edited file will be saved as norm.bmp in your Windows/Temp directory. There is no need to look for it as DXTBmp will find it automatically.
Back in DXTBmp click Image/Reload after Edit. Your edited image should appear in the window. To save it click File/Save As/Extended Bitmap & save it in the desired format to your chosen location. To start with I suggest using the format of the original texture.
Hope this is some help.
Hoorf wrote:As for the original, I'm not sure what format of BMP it's in, as the highest I've ever encountered in a graphics editor has been 24-bit (I'm pretty measly, I know). Not sure if aircraft textures are 32-bit and what extensions of BMP fall under that category that's readable by FS2004.
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