ok,
NOW I can (quite literally) see the problem, and finally understand. I thought you just didn't like a normal jet exhaust effect that so many designers include...
Like these
[lights] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 14.950, 0.000, 2.619, fx_vclight_grn
light.1 = 1, -18.330, -6.034, 7.731, fx_beaconb
light.2 = 1, -18.330, 6.034, 7.731, fx_beaconb
light.3 = 2, -22.208, -6.146, 8.095, fx_strobe
light.4 = 2, -22.208, 6.146, 8.095, fx_strobe
light.5 = 10, -10.0, 0.0, 0.0, fx_RCB_machenvlop,1
light.6 = 8, 13.5, 0, 0, fx_vapor_fa18
light.7 = 7, -13.00, 22.0, -1.00, fx_contrail_s_short
light.8 = 7, -13.00, -22.0, -1.00, fx_contrail_s_short
light.9 = 5, -22.8, -1.65, -0.8, fx_flame2_mid
light.10 = 5, -22.8,1.65, -0.8, fx_flame2_mid
light.11 = 9, -23.0, -1.65, -0.8, fx_augmentor2
light.12 = 9, -23.0, 1.65, -0.8, fx_augmentor2
[effects]
wake = fx_wake
water = fx_spray
dirt = fx_tchdrt
concrete = fx_sparks
touchdown = fx_nicks_tchdwn_s, 1
startup=fx_engstrt
windshield_rain_effect_available=1
deice=fx_deicing
[SMOKESYSTEM]
//smoke.0 = -23.0, -1.65, -0.8, fx_ac130fL
//smoke.1 = -23.0, 1.65, -0.8, fx_ac130fR
smoke.0=0, -24.00, -1.65, fx_smoke_eng_fa18
smoke.1=0, -24.00, 1.65, fx_smoke_eng_fa18
I think they are pretty obvious...
I apologize if my smart-alek comment offended. I mean no offense, it's just my way...
Pat☺