PhantomTweak wrote:First, Dean Shupe's Executive. The files, when left as they were when I got rid of the OLD FS9, show up just fine. As soon as I tried to add in a new texture, bang, it became an AI aircraft by magic. I remove the new texture from the folder and from the Aircraft.fg file. STILL no good. I reload the entire folder from backup, everything is fine agin....
What am I doing wrong>?? I never had this problem before. I could add all the textures I wanted with no problem...., now, if I add a texture to an aircraft cfg file, bang! It's officially an AI and not available any more. I take it back out. No good. I have to reload the .cfg file as was BEFORE the program reload.
ANY help will be accepted MOST gratefully!!
Pat☺
PhantomTweak wrote:[fltsim.3] <----- replace the XX with the next available number
title = Executive VC black5
sim = mspartan
model = vc
panel = vc
sound =
texture = black5
panel_alias
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id = CF-IVE
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Spartan 7W Black Five
description = Spartan Executive-VC, Black Five livery and "run down" interior by Urs Burkhardt
Not sure what you mean by AI aircraft
I don't know why anything should be showing up in a Roaming subfolder
Also, I don't know what sparadv1.zip has to do with this.
PhantomTweak wrote:My apologies on the Black5 add on section. I did in fact delete the "<----- replace the XX with the next available number" portion of the addon's text.
[fltsim.0]
title = Executive VC
sim = mspartan
model = vc
panel = vc
sound =
texture = urs
panel_alias =
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id =
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Original
description = Spartan Executive-VC
[fltsim.1]
title =Polished Spartan Executive
sim = mspartan
model = vc
panel = vc
sound =
texture =
panel_alias =
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id =
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Silver and Gold
description = Spartan Executive-VC
Spartan 7W Executive, Model by Milton Shupe, Scott Thomas and Urs Burkhardt.
acdesign@flightsimonline.com
[fltsim.2]
title = Executive VC pin
sim = mspartan
model = vc
panel = vc
sound =
texture = pin
panel_alias =
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id =
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Pin
description = Spartan Executive-VC
[fltsim.0]
title = Executive VC
sim = mspartan
model = vc
panel = vc
sound =
texture = urs
panel_alias =
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id =
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Original
description = Spartan Executive-VC
[fltsim.#]
title = Executive VC pin
sim = mspartan
model = vc
panel = vc
sound =
texture = pin
panel_alias =
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id =
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Pin
description = Spartan Executive-VC
[fltsim.?????]]
title = Executive Copper version 2
sim = mspartan
model = vc
panel = vc
sound =
texture = copper 2
panel_alias =
sound_alias =
kb_checklists =
kb_reference = spartan_ref
atc_id =
atc_id_color =
atc_parking_types =
atc_parking_code =
ui_manufacturer = Spartan
ui_type = Executive-VC
ui_variation = Copper version 2
description = Spartan Executive-VC Repaint by Leon Louis
[fltsim]
fallback.1=..\texture.urs
Please note that C Drive is for the Operating System (Win Vista Home Premium), and D:\Program Files (x86)\Microsoft Games\FS2004 is there the game resides.
paly wrote:Okay, I feel your pain on this one, we may still be missing something, so lets try this to start
in your new texture folders, remove all the textures except the thumbnail, and add a texture.cfg file which reads
- Code: Select all
[fltsim]
fallback.1=..\texture.urs
Now, test it.
If there is nothing wrong with your aircraft.cfg, you should get all variants, but when loaded (just select 'view aircraft'), they will all have the default Urs textures
1) If this fails, it falls back to an aircraft.cfg error.
2) If it works it establishes that there are conflicting textures, maybe FSX DDS textures? I know that some texture addons have been modified for FSX and this could be a problem.
make sure all your textures are bitmaps
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