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Saitek X52 Pro

PostPosted: Wed Oct 18, 2006 3:51 am
by Ashton Lawson
http://www.saitekusa.com/usa/prod/x52pro.htm

check that out... looks cool, has an inbuilt readout for info from games, capable of showing radiostack info from FS9/FS10, all the other X52 stuff, and more...

Re: Saitek X52 Pro

PostPosted: Wed Oct 18, 2006 7:08 pm
by legoalex2000
yes i have an X52, but seriouly, if your gonna spend $200 on a joystick, you'd think it at least come with force feedback...

i paid $150 for empty boxes... with stuff on the outside of it ;)

:)Ramos

Re: Saitek X52 Pro

PostPosted: Thu Oct 19, 2006 1:46 am
by Ashton Lawson
I agree, ive been asking those saitek guys to make an X52-like thing, with force feedback, but i hav yet to get a reply saying they're workin' on it... >:(

at least is looks better than the aviator... :P

Re: Saitek X52 Pro

PostPosted: Thu Oct 19, 2006 5:57 am
by ctjoyce
at least is looks better than the aviator... :P


Anything looks better than the aviator ;)

Cheers
Cameron

Re: Saitek X52 Pro

PostPosted: Fri Oct 20, 2006 5:22 pm
by dodger
I see they also have rudder pedals now - although the online price seems steep. Anyone used them yet?

Re: Saitek X52 Pro

PostPosted: Fri Oct 20, 2006 10:20 pm
by Ashton Lawson
Tis a sad day.  Got a reply from saitek, the say they're not currently thinking of making an X52 like thing with forcefeedback... :'( :'( :'( :(

Re: Saitek X52 Pro

PostPosted: Sat Oct 21, 2006 12:12 am
by Gunny04
Force feedback is only good in combat games, even then its rough..... I always wanted Force feedback, and I got the chance to get one.... ugh Try imagining flying with 2 hands and feet on the desk in FSX.... in CFS2 it seems to be more realistic, and they say FS series is 'as real as it gets' Since when do cessna's hop up and down?  ;D

Gunny

Re: Saitek X52 Pro

PostPosted: Sat Oct 21, 2006 10:31 pm
by Ashton Lawson
Cessnas definately dont do that kinda thing...

I think the main reason to why FS has kinda unrealistic force feedback is because of the minor late reaction from the sim to  the joystick, and the fact that most of the .cfg file's force amounts are a little too high...