Is there anyway to get rid of annoying flickering?
I have the graphics card set to 2xQ AA and 16x AF and high quality images.
And it doesn't seem to be a mip-mapping quality problem because it doesn't matter if I put it down to non, the buildings and trees and so on still flickers.
I run on the cards original drivers because I have bad experiences with new drivers. All I've tried has never made any improvements, more like the other way around.
Any ideas? See computer specs below.
In your case all i can sugest is to set the mip mapping quality slider level to no greater than 4
There is a fix for ATI video cards but not yours (Nvidia)unfortunately
FOR PEOPLE USING ATI VIDEO CARDS:
If you are using an ATI video card or an ATI based video card (Nvidia cards wont work with this fix).. download the DX Override fix from here:
http://www.humus.ca/Cool/DXOverride.zip1.
Unzip the file to your hard drive. Copy/PASTE both files:
d3d9.dll
d3d9.ini
DIRECTLY into your FS9 installtion folder.
2.
Open the d3d9.ini file and make sure the following is edited as it is posted below:
------------------------------------------------
// Forces alpha to coverage instead of alpha test
ForceAlphaToCoverage = 1
// 0 = Don't force a backbuffer format. Any other value is interpreted as a D3DFORMAT value.
// A2R10G10B10 = 35
// A8R8G8B8 = 21
// X8R8G8B8 = 22
// A1R5G5B5 = 25
// X1R5G5B5 = 24
// R5G6B5 = 23
ForceBackBufferFormat = 0
// 0 = Don't force a DepthStencil format. Any other value is interpreted as a D3DFORMAT value.
// D24S8 = 75
// D24X8 = 77
// D16 = 80
ForceDepthStencilFormat = 0
// 0 = Don't force any FSAA mode, any other number indicates number of samples, for instance 2, 4 or 6.
ForceMSAAMode = 4
// 0 = Don't force resolution. If both are set, the indicated resolution will be enforced.
ForceWidth = 0
ForceHeight = 0
-----------------------------------------
...save the edits
boot up the sim and enjoy the difference in clarity and lack of flickers!