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How I salvaged my Saitek yoke

PostPosted: Mon Jan 27, 2014 1:03 pm
by Sprocket
My Saitek Yoke went dead quite a while past, but instead of bining it, I thought I would see if I could salvage it if possible.
Well, I finally got down to it, and thought I would share the "salvage operation" on here for the benefit of others.
(Notice that it is not a repair.)

With the unit totally dead, the logical thing to do is to replace the circuit board with that of another suitable joy stick. This is what I done, as follows:

I found a suitable replacement circuit board to be from a USB games controller.
Image

This unit comes with:
1. two thumb joysticks, each one with an analogue x/y axis, (Aileron and elevator on the one, throttle and mixture on the other one.)
2. A set of dedicated POV buttons, needed also for the Saitek POV. (Point of View)
3. 10 Switches for the hand controls.

(The first test I done was to see whether I could replace the x/y pots directly with the Saitek pots, and found them 100% compatible. :clap: (ie, it calibrates correctly).

First thing is to identify the Saitek wire connections. I found that the wires are bundled together in three groups, or looms.
One loom for the Left hand buttons, one loom for the Right hand buttons and one loom for the center clock. (Which we don't need)
Following is the button designated colours. (Colors for our USA friends :) )

The left hand button loom has 8 wires, as follows:
(Common to all the LH switches = Orange)

1. POV Up = Slate (Light grey)
2. POV Down = Blue
3. POV Left = Green
4. POV Right = Dark blue
5. A1 = Red
6. A2 = Brown
7. E = Yellow
8. Common = Orange

The right hand button loom has 9 wires, as follows:
(Common to all the RH switches = Red)
1. B1 = Black
2. B2 = Orange
3. C1 = Yellow
4. C2 = Brown
5. D = White
6. Mode 1 = Slate
7. Mode 2 = Green
8. Mode 3 =Blue
9. Common = Red

Next consideration are the two Saitek pots, X Axis for Alerons, Y Axis for Elevator. See photo:
Image

Next is to prepare the USB controller board: This is the board as removed from the USB unit.
Image

Next I removed the two joy sticks, AND soldered in 5 jumper wires - because connection was previously by the joystick metal bodies.
Image

And now you can see where it is leading, can't you.
The following photo identifies the USB switch positions.
Image

With the exception of the POV wiring and the pots, any of the yoke buttons can really be wired to any of the switches - mapping can be sorted in the FS itself.

But there remains one very important nuisance. :twisted:
These USB controllers can operate in either "switch" or "Analogue" mode and we need to ALWAYS be in analogue mode.
On starting up, they default to switch mode. To switch to analogue mode, there is a small push button
on the front of the controller, and an LED to indicate. (See the very first photo). Problem is this button needs to be a momentarily switch, meaning it cannot be hard wired.
To overcome this, I installed a small N/O pushbutton switch on the side of the Saitek housing, as well as a 3mm hole for the indicator LED.
The switch is then wired to the board as follows:
Image

Image

Next, the quadrant lever unit is now useless as is, so with that I opened it up, cut and rewired the throttle and mixture lever pots to position on the controller boards.
Finally, I positioned the board in position, holding it all suitably in place with some foam pieces;
Image

Final thoughts: It works as well as the original :lol: but one needs to be sure it is switched to analogue mode - caught me out a couple of times. :doh:
And there you go..we're flying again.. <<q

Re: How I salvaged my Saitek yoke

PostPosted: Mon Jan 27, 2014 1:54 pm
by OldAirmail
:clap: :clap: :clap:

Congradulations!

You're certainly a fart smeller, I mean a SMART FELLER. :D

Re: How I salvaged my Saitek yoke

PostPosted: Mon Jan 27, 2014 6:53 pm
by OldAirmail
I keep coming back to this post, with thoughts of building more buttons & switches into my Ch yoke.

Well done, Sprocket. I would never have thought of that.



It always irritates me when I see something like the RailDriver with all it's buttons, levers, and switches being sold for less than $200. And then looking at the cost of an equal number of buttons, etc for a flight sim. :evil:

Image

Re: How I salvaged my Saitek yoke

PostPosted: Mon Jan 27, 2014 7:52 pm
by Jetranger
I Think I understand :shifty:

But I'm not sure :?

After reading about it - I think I have to go lay down, it just fried my mind :shock: :shifty: :geek: :o :hand:

Re: How I salvaged my Saitek yoke

PostPosted: Tue Jan 28, 2014 7:49 am
by Sprocket
Post by OldAirmail ยป Mon Jan 27, 2014 11:53 pm

I keep coming back to this post, with thoughts of building more buttons & switches into my Ch yoke.


Exactly.. The "death" of my Saitek yoke also meant the end of my plug-in quadrant, and although I have re-wired the throttle for now, it still leaves me with two unused levers and 6 available switches.
SO...I have since ordered two more USB controllers, and will use one of them to get the quadrant back up and running, independently from the yoke and independently mapped in FSX.
(Luckily FSX seems to recognize as many USB devices you can plug in :D I think...)

One can use these USB controllers to utilize ONLY the switch inputs, BUT IF YOU DO, you should NOT remove the little joysticks. If you do, you need to install the jumpers as described, and then also install
a jumper (or resistor) each in the now vacant pot connections. (The PC is looking for a resistance value over the pots, and finding none (open circuit) makes the unit "jittery". Not good electronics practice :naughty: )

In the end though, I hope I have shown that one can easily get a suitable and cheap USB interface....all that is left is to get hold of suitable cheap switch pad/arrays.
So, no reason not to have a go... :dance:
Regards

Re: How I salvaged my Saitek yoke

PostPosted: Thu Jan 30, 2014 7:26 pm
by Hestntonpms
Some of you guys are beyond genius !!
that is brilliant !

Re: How I salvaged my Saitek yoke

PostPosted: Fri Jan 31, 2014 7:58 am
by Sprocket

Re: How I salvaged my Saitek yoke

PostPosted: Fri Jan 31, 2014 9:04 am
by OldAirmail
Broken.

Your other videos work fine, but this one doesn't go past a few seconds.

Re: How I salvaged my Saitek yoke

PostPosted: Fri Jan 31, 2014 9:17 am
by Bass
I have no problems! :?

Re: How I salvaged my Saitek yoke

PostPosted: Fri Jan 31, 2014 9:23 am
by OldAirmail
Works now. It was stopping at the 9 second mark before.

The video was ok, but I liked the "book" better. :D

Re: How I salvaged my Saitek yoke

PostPosted: Fri Jan 31, 2014 9:40 am
by Sprocket
Bass wrote:I have no problems! :?
OldAirmail wrote:Works now. It was stopping at the 9 second mark before.

The video was ok, but I liked the "book" better. :D


Thanks for the feedback..much appreciated :)

@OldAirmail..had a look at my other videos you say? Thems all in a foreign language :lol:

Re: How I salvaged my Saitek yoke

PostPosted: Fri Jan 31, 2014 10:00 am
by OldAirmail
Sprocket wrote:...

@OldAirmail..had a look at my other videos you say? Thems all in a foreign language :lol:

No problem.

I understood both Nixie Clock videos.

And the Leon Schuster videos were hilarious.

Re: How I salvaged my Saitek yoke

PostPosted: Tue Feb 11, 2014 4:50 am
by Sprocket
Sprocket wrote:My Saitek Yoke went dead quite a while past, but instead of bining it, I thought I would see if I could salvage it if possible.
Well, I finally got down to it, and thought I would share the "salvage operation" on here for the benefit of others.
(Notice that it is not a repair.)

With the unit totally dead, the logical thing to do is to replace the circuit board with that of another suitable joy stick. This is what I done, as follows:

I found a suitable replacement circuit board to be from a USB games controller. (This must be a controller for PC..not Playstation or xBox !)
Image

This unit comes with:
1. two thumb joysticks, each one with an analogue x/y axis, (Aileron and elevator on the one, throttle and mixture on the other one.)
2. A set of dedicated POV buttons, needed also for the Saitek POV. (Point of View)
3. 10 Switches for the hand controls.

(The first test I done was to see whether I could replace the x/y pots directly with the Saitek pots, and found them 100% compatible. :clap: (ie, it calibrates correctly).

First thing is to identify the Saitek wire connections. I found that the wires are bundled together in three groups, or looms.
One loom for the Left hand buttons, one loom for the Right hand buttons and one loom for the center clock. (Which we don't need)
Following is the button designated colours. (Colors for our USA friends :) )

The left hand button loom has 8 wires, as follows:
(Common to all the LH switches = Orange)

1. POV Up = Slate (Light grey)
2. POV Down = Blue
3. POV Left = Green
4. POV Right = Dark blue
5. A1 = Red
6. A2 = Brown
7. E = Yellow
8. Common = Orange

The right hand button loom has 9 wires, as follows:
(Common to all the RH switches = Red)
1. B1 = Black
2. B2 = Orange
3. C1 = Yellow
4. C2 = Brown
5. D = White
6. Mode 1 = Slate
7. Mode 2 = Green
8. Mode 3 =Blue
9. Common = Red

Next consideration are the two Saitek pots, X Axis for Alerons, Y Axis for Elevator. See photo:
Image

Next is to prepare the USB controller board: This is the board as removed from the USB unit.
Image

Next I removed the two joy sticks, AND soldered in 5 jumper wires - because connection was previously by the joystick metal bodies.
Image

And now you can see where it is leading, can't you.
The following photo identifies the USB switch positions.
Image

With the exception of the POV wiring and the pots, any of the yoke buttons can really be wired to any of the switches - mapping can be sorted in the FS itself.

But there remains one very important nuisance. :twisted:
These USB controllers can operate in either "switch" or "Analogue" mode and we need to ALWAYS be in analogue mode.
On starting up, they default to switch mode. To switch to analogue mode, there is a small push button
on the front of the controller, and an LED to indicate. (See the very first photo). Problem is this button needs to be a momentarily switch, meaning it cannot be hard wired.
To overcome this, I installed a small N/O pushbutton switch on the side of the Saitek housing, as well as a 3mm hole for the indicator LED.
The switch is then wired to the board as follows:
Image

Image

Next, the quadrant lever unit is now useless as is, so with that I opened it up, cut and rewired the throttle and mixture lever pots to position on the controller boards.
Finally, I positioned the board in position, holding it all suitably in place with some foam pieces;
Image

Final thoughts: It works as well as the original :lol: but one needs to be sure it is switched to analogue mode - caught me out a couple of times. :doh:
And there you go..we're flying again.. <<q

Re: How I salvaged my Saitek yoke

PostPosted: Tue Feb 11, 2014 7:33 am
by Sprocket
HELP!

I edited one line in the first original posting here, and now I have a repeat of the post, ie double posting. :o

How do I remove the second entry? :?
How do I then edit it again without making a double post again? :doh:

Anybody, thanks..

Re: How I salvaged my Saitek yoke

PostPosted: Tue Feb 11, 2014 8:00 am
by Fozzer
Sprocket wrote:HELP!

I edited one line in the first original posting here, and now I have a repeat of the post, ie double posting. :o

How do I remove the second entry? :?
How do I then edit it again without making a double post again? :doh:

Anybody, thanks..


You have encountered our "Universal Sim V Post Problem".... :roll: ....
Noticing your daft mistake after about 10 minutes, you suddenly find that your ability to edit the post is no longer allowed...
..and your daft mistake is there for ever and ever, for everyone to see.....and laugh over....into infinity...and beyond!.... :lol: ...!

Been there...every day!.... :lol: ...!

Paul... :lol: ... :lol: ...!