Does my PC stink like a monkey?

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Re: Does my PC stink like a monkey?

Postby Hai Perso Coyone? » Mon Jan 01, 2007 12:33 pm

My computer isn't that great either...I don't care...It runs what I want it to run...including FSX albeit with so-so FPS...I'm happy...I might be getting a new rig once I get to college though... ;) ;)
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Re: Does my PC stink like a monkey?

Postby Viper22 » Mon Jan 01, 2007 12:38 pm

You may be getting fluid gameplay at 15 to 20 fps, but trust me, real smooth gameplay is about 40fps and over


The human eye can only process 25 FPS, thats what TV is broadcast in, so 40 FPS is a bit silly, and a waste of resources, set the limit to 26, that way you setup can put more resources into scenery, textures etc. rather than the frames  ;)



To me, there is a big difference between 25fps and 40 fps and up.  If the human eye can only process 25fps, then how come games running at higher frame rates appear smoother?
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Re: Does my PC stink like a monkey?

Postby Mees » Mon Jan 01, 2007 4:15 pm

I have a lock at 30 in FS9, and 24 in FSX, and in both sims it stays nicely there 8-)
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Re: Does my PC stink like a monkey?

Postby congo » Mon Jan 01, 2007 5:05 pm

The human eye can only process 25 FPS



That is the biggest load of rubbish being repeated on the internet like so many dodo birds jumping off a cliff.

Humans can detect extremely high FPS rates and I can see the difference over 80fps myself.

TV frames are not the same as video frames on a PC game, they are transitioned smoothly. PC games fps are stark images with no blending from one frame into the next like a movie or TV transmission. It's a totally different way of displaying the image.

Most people can easily pick up 50 - 60 fps at least. Test it yourself by noticing the flicker of moving light bulb or flourescent lamp.

Any light on mains power (50-60hz or 50 -60 fps ) will show up as a dotted line if moved quickly in darkness.
The most obvious demonstration is swinging a string of Christmas lights around in a circle, a very pretty, but very broken pattern of light emerges as you detect the gaps as the mains power cycles on and off.

Pass your hand in front of your eyes when looking at your monitor or watching TV and see multiple images of your hand as it passes the image frames being displayed. My monitor is set to 85hz and yet I can easily see the flicker as an object passes in front of it.

By contrast, a DC light source will not flicker as the light is being emitted constantly.

It's silly to repeat untrue rhetoric when giving advice.
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Re: Does my PC stink like a monkey?

Postby GunnerMan » Mon Jan 01, 2007 5:28 pm

I agree, people say getting 40 FPS is visualy better than 25-30 but I took a flight in the  same spot same everything one with Unlimitied FPS and one set at 25. I could not see any difference unless I pulled some wild manuvers. Remember fps is not your end all to jerkys, ive had 60 fps and still got a stutter. Make sure you do your research before your spend money I once made a mistake of spending about 100 for a GF4 MS440, about the worst card to ever exist. I learned my lesson
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Re: Does my PC stink like a monkey?

Postby justpassingthrough » Mon Jan 01, 2007 6:31 pm

I think Congo is correct to a certain degree and especially in his statement about frame transitions. Higher frames can be seen or Disney and other motion picture companies would not shoot high speed at 60 frames per second. It does create a better image (on video)

Where it differs and what I recently learned is if the system will not deliver smooth frame transitions is where one can tell the difference between 24 and 40 frames. If it is extremely easy to tell the difference the system may have sliders and other settings that are too high and possibly bad or not well made textures installed for the hardware trying to render the image.

I am not saying it is impossible to tell the difference between 24 and 40, but I must agree that with rendering 3D in a simulation (not a game, a simulation) that I get better scenery and sharper visuals running a correctly set up system and configuration file. If I were to raise my frame lock to 35-40 and drop the settings to make that work my visual simulation render of all objects and scenery would not be as rewarding or worth the loss. The flight dynamics suffer as well which is even worse in FSX if sliders and frame lock are too high. The flight dynamics are one of the major reasons I switched to FSX.


High speed games are different and a higher frame does produce a better result. In a simulation where the user is looking for details and it is not a high speed shoot-em-up game, running the frame lock up is based on trimming back other areas. It also depends on what the user likes. Some people simply can not live without higher frames and will not recognize the losses doing that will produce, or dont care about them.
Last edited by justpassingthrough on Mon Jan 01, 2007 6:52 pm, edited 1 time in total.
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