My awesome new rig

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Re: My awesome new rig

Postby congo » Tue Dec 19, 2006 10:53 am

The thing is, a flight simulator can be played at a lower FPS, and still appear smooth. You can play FS9 or FSX at 30 fps, and it will look fine, because the gameplay is not fast paced


It might look fine to you, but it looks crap to me under 40 fps and it looks a heck of a lot better at 60 or 80. I'm not even looking at FSX right now because of this alone, it took me a long time to be able to run FS9 decently, I'm not about to start all over again with crappy graphics. My sims are fast paced, Flying through the trees in a chopper isn't the same as cruising at FL36. I also fly a combat sim and it demands an exceptional framerate.

This is my rig in FS9 with everything maxed including my driver settings, it's giving 30fps over Seattle which is reasonable I guess.

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Last edited by congo on Tue Dec 19, 2006 12:50 pm, edited 1 time in total.
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Re: My awesome new rig

Postby GuitarFreak » Tue Dec 19, 2006 4:37 pm

With scattered clouds on FS9, I can run everything on high and get close to, if not over, 20FPS. Not really great, but still good enough for me to fly.
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Re: My awesome new rig

Postby NicksFXHouse » Tue Dec 19, 2006 4:58 pm

I'm not disputing your perception YF, but to me, smooth and playable is 40+ FPS, preferably around 60.

Beauty is in the eye of the beholder, but if your trying to tell everyone that 15 fps is acceptable, I, for one, will have to be on mogadon for a week to agree with that.


If you need more then 30FPS in FSX to be smoooooooth, is it somthing i'm mising? or you have dreams for 10 yaers from now?! (not t go personly...)

or mabe whan we say smooth, we both mean different facts?

I'm wating for the next "hit" card from nvidia, I hope it will at least be beeter on/or better the jump from the 7 cards to the 8800.

my ATI crosfire cards is on ebay for 299.99

b.t.w. the new Abit aw9d max mobo, is not 16X PCIE its each 8X so when you go crosfire you get the 16X, and if I have a good memory, I'ts clearly writen on the box! "poor abit suckers"

maby the new in932x MAX is better, I "lost trust" in abit.
Last edited by NicksFXHouse on Tue Dec 19, 2006 5:05 pm, edited 1 time in total.
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Re: My awesome new rig

Postby yf » Tue Dec 19, 2006 5:37 pm

so in FSX if I add another 8800gtx, I wont gain anything??

the evga 680i have a major broblem and waithing for a update from nvidia, till than I cant enable SLI memory, an not even think of overckkloking!

but the 8800GTX i did try to use the automatic option "find optimal" and it got the clock up to 626MHZ and the memory up to 1900, will I gain more FPS?

I alwas play with the FPS counter, if I close it will I gain 3 FPS?

Thanks!
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Last edited by yf on Tue Dec 19, 2006 5:38 pm, edited 1 time in total.
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Re: My awesome new rig

Postby yf » Tue Dec 19, 2006 5:39 pm

is it any peoblem if I have both, FS9 and FSX in one system?
- Intel Core 2 DUO Extreme X6800 2.93GHz processor - Evga nForce 680i SLI - Corsair 2GB  TWIN2X2048-8888C4DF- 4 x Western Digital RaptorX 150GB 16MB cache SATA Hard Drives configured in RAID-0- WD 500GB secodery backup drive- Evga e GeForce 8800 GTX
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Re: My awesome new rig

Postby cheesegrater » Tue Dec 19, 2006 10:15 pm

is it any peoblem if I have both, FS9 and FSX in one system?


It will work fine.
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Re: My awesome new rig

Postby yf » Tue Dec 19, 2006 10:23 pm

Yah, I max max max fs9 an its 30FPS regardles... wow!
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Re: My awesome new rig

Postby cheesegrater » Tue Dec 19, 2006 11:08 pm

http://enthusiast.hardocp.com/article.h ... VzaWFzdA==

"Drew Henry, General Manager of MCP Business at NVIDIA, took time to answer some pointed questions that will hopefully give you the solid answers you need in reference to the nForce 680i problems.

Q: Concerning the 680i issues, what EXACTLY is the problem? BIOS, driver, MCP/chipset, or other hardware? Or combination thereof?

A: The problem that some users were experiencing related to signal timings on the motherboard. The new BIOS (P32) corrects this.

Q: Is the fix a workaround that compromises other technology on the motherboard?

A: Absolutely not. We should have caught this in our internal QA process. Unfortunately, we didn't, and we have adjusted internal processes to make sure that this does not happen again. As the manufacturer of these products, we need to be absolutely certain that the quality of the product that is brought to market is top-notch and that the experience that consumers will be receiving is nothing but positive.

Q: Are there
Last edited by cheesegrater on Tue Dec 19, 2006 11:09 pm, edited 1 time in total.
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Re: My awesome new rig

Postby NicksFXHouse » Tue Dec 19, 2006 11:31 pm

[quote]http://enthusiast.hardocp.com/article.html?art=MTI0NywxLCxoZW50aHVzaWFzdA==

"Drew Henry, General Manager of MCP Business at NVIDIA, took time to answer some pointed questions that will hopefully give you the solid answers you need in reference to the nForce 680i problems.

Q: Concerning the 680i issues, what EXACTLY is the problem? BIOS, driver, MCP/chipset, or other hardware? Or combination thereof?

A: The problem that some users were experiencing related to signal timings on the motherboard. The new BIOS (P32) corrects this.

Q: Is the fix a workaround that compromises other technology on the motherboard?

A: Absolutely not. We should have caught this in our internal QA process. Unfortunately, we didn't, and we have adjusted internal processes to make sure that this does not happen again. As the manufacturer of these products, we need to be absolutely certain that the quality of the product that is brought to market is top-notch and that the experience that consumers will be receiving is nothing but positive.

Q: Are there
Last edited by NicksFXHouse on Tue Dec 19, 2006 11:32 pm, edited 1 time in total.
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Re: My awesome new rig

Postby congo » Wed Dec 20, 2006 11:24 pm

if a system is set up correctly the user should not be able to tell the difference between 24 and 34 frames. If you can, you are either a D3D game frame junkie (no offense to anyone because I did it too years ago) and do not have the ability to turn off the frame monitor (which robs the sim of at least 3 frames of performance) or something in the system is not running right or is being pushed too hard.


24fps is jerky in any game, 34 is playable and over 60fps you start to see smooth motion. As long as people keep spreading the rhetoric that the human eye can't see more than 28 or so FPS, people's brain's are infected with misinformation.

FPS in PC games doesn't equate to FPS in cinematics, the way the images ar displayed is totally different. You don't get smooth motion on PC Games until the FPS is relatively high. Individuals detect FPS much differently, but most people would easily detect FPS differences up to 60 or 80 fps. Military tests with fighter pilots showed the human eye can detect incredibly high FPS, which is important (life or death) in fast motion scenes.

To test this in MSFS, go to outside view and pan around at 25fps, then kill the clouds or settings until you are getting 60-80fps and see the difference for yourself. It's not rocket science, it's a simple matter of perception. To me, the high fps adds a new dimension of "as real as it gets", but the importance one places on this is completely subjective. If low fps doesn't bother you, well and good.

I don't run the FPS counter, however, when FPS drops below an acceptable level (for me), I'll turn it on to get a diagnostic reading just so that I can measure the effects of any changes I make trying to correct the problem.

In my combat sim, I aspired to build my system up to the point where I could run "Perfect" settings which makes the oceans and forest look fantastic compared to lesser settings. This process culminated in the purchase of my latest video card. Now I'm able to run perfect settings and heavy scenery in my combat sim and it gives me a grand total average FPS of............ 24fps............. which is barely playable in an online combat sim. It looks bloody terrible at 24fps and trying to dogfight and hit ground targets at that setting is very difficult. As soon as I switch the settings back to Excellent (this drops some shader support), the FPS doubles and I'm back to my 70fps average which is very smooth and realistic, except now the scenery lacks that WOW! factor, but hey, at least now I can survive the battle!

This is a never ending saga. We are fed software and hardware that constantly tries to outdo one another in the great FPS game.
I've been at this for 17 years trying to make it all work, so I know what I'm talking about even if I don't have the formal qualifications (which I very much respect) to qualify my "opinions".

So, we come to the present situation that unless you are prepared to spend the annual income of several African nations on your desktop PC, you have absolutely no hope of any satisfaction. Even if your finances are seemingly limitless as far as PC hardware is concerned, you may not be much better off anyway!

In order to mask all this frustration, we tell ourselves (and anyone who will listen) that this is all just fine, normal and fantastic! But you know what? It's not. It's a suck in. Millions of manhours are wasted every day trying to find a solution while we waddle in mediocrity with open wallet. The saga continues every year, after each software release, OS release and so on and so on.

On that note, I'm wishing all my talented and dedicated peers here at SimV a very Merry Christmas and Happy New Year (or your local cultural equivalent) and I hope we can all enjoy our hobby with as few problems as is possible in the future.
Last edited by congo on Wed Dec 20, 2006 11:25 pm, edited 1 time in total.
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Re: My awesome new rig

Postby congo » Wed Dec 20, 2006 11:34 pm

if a system is set up correctly the user should not be able to tell the difference between 24 and 34 frames. If you can, you are either a D3D game frame junkie (no offense to anyone because I did it too years ago) and do not have the ability to turn off the frame monitor (which robs the sim of at least 3 frames of performance) or something in the system is not running right or is being pushed too hard.


24fps is jerky in any game, 34 is playable and over 60fps you start to see smooth motion. As long as people keep spreading the rhetoric that the human eye can't see more than 28 or so FPS, people's brain's are infected with misinformation.

FPS in PC games doesn't equate to FPS in cinematics, the way the images ar displayed is totally different. You don't get smooth motion on PC Games until the FPS is relatively high. Individuals detect FPS much differently, but most people would easily detect FPS differences up to 60 or 80 fps. Military tests with fighter pilots showed the human eye can detect incredibly high FPS, which is important (life or death) in fast motion scenes.

To test this in MSFS, go to outside view and pan around at 25fps, then kill the clouds or autogen settings etc. until you are getting 60-80fps and see the difference for yourself. It's not rocket science, it's a simple matter of perception. To me, the high fps adds a new dimension of "as real as it gets", but the importance one places on this is completely subjective. If low fps doesn't bother you, well and good.

I don't run the FPS counter, however, when FPS drops below an acceptable level (for me), I'll turn it on to get a diagnostic reading just so that I can measure the effects of any changes I make trying to correct the problem.

In my combat sim, I aspired to build my system up to the point where I could run "Perfect" settings which makes the oceans and forest look fantastic compared to lesser settings. This process culminated in the purchase of my latest video card. Now I'm able to run perfect settings and heavy scenery in my combat sim and it gives me a grand total average FPS of............ 24fps............. which is barely playable in an online combat sim. It looks bloody terrible at 24fps and trying to dogfight and hit ground targets at that setting is very difficult. As soon as I switch the settings back to Excellent (this drops some shader support), the FPS doubles and I'm back to my 70fps average which is very smooth and realistic, except now the scenery lacks that WOW! factor, but hey, at least now I can survive the battle!

I'm a MSFS fan and I know you don't "need" high fps to fly it, but high fps does add to the immersiveness of the sim, and to me, it counts for a lot because I enjoy the visuals so much.

This is a never ending saga. We are fed software and hardware that constantly tries to outdo one another in the great FPS game.
I've been at this for 17 years trying to make it all work, so I know what I'm talking about even if I don't have the formal qualifications (which I very much respect) to qualify my "observations".

So, we come to the present situation that unless you are prepared to spend the mean individual annual income of several African nations on your desktop PC, you have absolutely no hope of any satisfaction. Even if your finances are seemingly limitless as far as PC hardware is concerned, you may not be much better off anyway!

In order to mask all this frustration, we tell ourselves (and anyone who will listen) that this is all just fine, normal and fantastic! But you know what? It's not. It's a suck in. Millions of manhours are wasted every day trying to find a solution while we waddle in mediocrity with open wallet. The saga continues every year, after each software release, OS release and so on and so on.

On that note, I'm wishing all my talented and dedicated peers here at SimV a very Merry Christmas and Happy New Year (or your local cultural equivalent) and I hope we can all enjoy our hobby with as few problems as is possible in the future.
Last edited by congo on Wed Dec 20, 2006 11:38 pm, edited 1 time in total.
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Re: My awesome new rig

Postby yf » Thu Dec 21, 2006 5:46 pm

you know, congo is %100 right, when we need the sim to be "real" we are busy compering to the "real world"... this will never happan, so we have to know when we say "real", is it computer real, or real "real"?...

as long we play it on a sim. our brains will "never" be happy anyway... so mabe microsoft should come out with a 3-D ver. of the FS, so with 3-D glases we will se the plane come right in thr face... yah...like,  Imax!  its anyway all spot view cocpit view etc... so lets have 2 vies at the same time to get a 3-D efect....sweet dreams hu?

have fun!
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