So, I found the
fx_bltsplsh_l, _m, and
_s (bullett splash large, medium, and small). I copied all the content of the 'torpedo explosion medium' effect and pasted it into all three files. After that, both my 50 cal gun and my 75mm cannon both left torpedo explosions in the water instead of the bullet splash.
So, we've established that both the 50 cal gun and the 75mm cannon both use one or more of the 3 bullet spash effects.
Then I restored all three bullett splash files to their original state. I then replaced each one with the torpedo exposion one at a time and tried firing the guns again. The result was as follows for all three. 50 cal guns leave torpedo explosions only, and the 75mm cannon would randomly leave either a small bullett splash or a torpedo explosion. I thought this was very confusing. This makes me think that there is another more complex element to each weapon, possibly each weapon has some combination of effects associated with it. Simply changing the bullet splash effect won't help me in this case, since it will also effect what happens when rounds hit the water.
So the question is, where is the association between a weapon (50 cal, aircraft cannons, etc.) and it's effect at? Is it written into the game code?
What tells the game to leave a large splash when a rocket or bomb hits the water? If I could figure this out and find it, I could copy the effect info and paste it into the 75mm cannon file (i also need to find the cannon's file).
I feel like I'm getting closer to my answer, but I still need some help. I know there are people out there that know the answer to this, but I guess they don't read this forum.
Does have any contacts that may be able to help me.
Thanks!!!
