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Weapons

PostPosted: Wed Mar 16, 2005 2:14 pm
by GWSimulations
How do I make weapons, using either FSDS2 or GMAX?

EDIT: I'm looking to make them for CFS2.

EDIT: I don't want any shareware/payware programs.

EDIT: I don't want any complex code editing.

Re: Weapons

PostPosted: Fri Apr 01, 2005 3:49 am
by Hagar
I've only done this with FSDS1. It involves exporting the weapon as a MDL file then decompiling it for manual editing before recompiling in BGL format. You can do this individually or add several weapons together to create a library BGL. Not as complicated as it sounds. Check out Bonzie's tute here. http://simviation.com/bonzonie/down_misc.htm

The procedure for FSDS2 is apparently slightly different & I've never tried it. There might be a tute posted somewhere but I have no idea where to look. It must be possible in Gmax but, again, I have no idea how.

Re: Weapons

PostPosted: Sat Apr 02, 2005 9:26 am
by GWSimulations
Where can I get this "MdlDisAs" that is mentioned in the tutorial.

It gives a link, but this just causes a "Page not found" error.

Re: Weapons

PostPosted: Sat Apr 02, 2005 9:45 am
by Hagar
Where can I get this "MdlDisAs" that is mentioned in the tutorial.

It gives a link, but this just causes a "Page not found" error.

Not difficult to find on Google. http://homepages.paradise.net.nz/tdestig/id17.htm

It might even be posted here at SimV. Think that's where I first found it.

Re: Weapons

PostPosted: Sat Apr 02, 2005 10:27 am
by GWSimulations
Not difficult to find on Google. http://homepages.paradise.net.nz/tdestig/id17.htm

It might even be posted here at SimV. Think that's where I first found it.


I Quote from my earlier post:
EDIT: I don't want any shareware/payware programs.


Are there any alternatives?

Re: Weapons

PostPosted: Sat Apr 02, 2005 10:34 am
by Hagar
I Quote from my earlier post: I don't want any shareware/payware programs.

Are there any alternatives?

Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?

I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.

Re: Weapons

PostPosted: Sat Apr 02, 2005 10:36 am
by GWSimulations
Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?

I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.

It said it couldn't be used to compile.

Re: Weapons

PostPosted: Sat Apr 02, 2005 10:43 am
by Hagar
It said it couldn't be used to compile.

If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.

Re: Weapons

PostPosted: Sat Apr 02, 2005 10:44 am
by GWSimulations
If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.

OK, Thanks.

Re: Weapons

PostPosted: Sat Apr 02, 2005 11:45 am
by Hagar
One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".

One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.

Re: Weapons

PostPosted: Mon Apr 04, 2005 12:51 pm
by GWSimulations
One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".

One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.

I know.

Re: Weapons

PostPosted: Tue Apr 05, 2005 4:43 am
by Mathias
Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html

Re: Weapons

PostPosted: Tue Apr 05, 2005 1:02 pm
by GWSimulations
Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html

I've got the 2k4 export plugin, is that any good?

Re: Weapons

PostPosted: Thu Apr 07, 2005 6:11 am
by Mathias
Never tried it with that one, chance is yes though