Weapons

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Weapons

Postby GWSimulations » Wed Mar 16, 2005 2:14 pm

How do I make weapons, using either FSDS2 or GMAX?

EDIT: I'm looking to make them for CFS2.

EDIT: I don't want any shareware/payware programs.

EDIT: I don't want any complex code editing.
Last edited by GWSimulations on Wed Mar 16, 2005 2:16 pm, edited 1 time in total.
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Re: Weapons

Postby Hagar » Fri Apr 01, 2005 3:49 am

I've only done this with FSDS1. It involves exporting the weapon as a MDL file then decompiling it for manual editing before recompiling in BGL format. You can do this individually or add several weapons together to create a library BGL. Not as complicated as it sounds. Check out Bonzie's tute here. http://simviation.com/bonzonie/down_misc.htm

The procedure for FSDS2 is apparently slightly different & I've never tried it. There might be a tute posted somewhere but I have no idea where to look. It must be possible in Gmax but, again, I have no idea how.
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Re: Weapons

Postby GWSimulations » Sat Apr 02, 2005 9:26 am

Where can I get this "MdlDisAs" that is mentioned in the tutorial.

It gives a link, but this just causes a "Page not found" error.
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Re: Weapons

Postby Hagar » Sat Apr 02, 2005 9:45 am

Where can I get this "MdlDisAs" that is mentioned in the tutorial.

It gives a link, but this just causes a "Page not found" error.

Not difficult to find on Google. http://homepages.paradise.net.nz/tdestig/id17.htm

It might even be posted here at SimV. Think that's where I first found it.
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Re: Weapons

Postby GWSimulations » Sat Apr 02, 2005 10:27 am

Not difficult to find on Google. http://homepages.paradise.net.nz/tdestig/id17.htm

It might even be posted here at SimV. Think that's where I first found it.


I Quote from my earlier post:
EDIT: I don't want any shareware/payware programs.


Are there any alternatives?
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Re: Weapons

Postby Hagar » Sat Apr 02, 2005 10:34 am

I Quote from my earlier post: I don't want any shareware/payware programs.

Are there any alternatives?

Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?

I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.
Last edited by Hagar on Sat Apr 02, 2005 10:35 am, edited 1 time in total.
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Re: Weapons

Postby GWSimulations » Sat Apr 02, 2005 10:36 am

Either you want to do this or you don't. There might well be other similar utilities available but I've not tried them & can't suggest any. I think it's perfectly possible to use any of Trevor Stigter's utilities quite free of charge. Why not try it & see?

I would remind you that Bonzie's tute is for use with objects created with FSDS1. I'm not sure it will work with FSDS2.

It said it couldn't be used to compile.
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Re: Weapons

Postby Hagar » Sat Apr 02, 2005 10:43 am

It said it couldn't be used to compile.

If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.
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Re: Weapons

Postby GWSimulations » Sat Apr 02, 2005 10:44 am

If you read Bonzie's tute carefully MdlDisAs is only used to decompile the MDL. You don't need the compile feature. That's done with SCASM.

OK, Thanks.
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Re: Weapons

Postby Hagar » Sat Apr 02, 2005 11:45 am

One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".

One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.
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Re: Weapons

Postby GWSimulations » Mon Apr 04, 2005 12:51 pm

One other point. I'm not sure that too many people realise that anything installed to CFS2\Aircraft as a flyable aircraft can be added to the DP file of another aircraft as an "external weapon".

One example is Mauro Giacomazzi's RAF pilot. I never understood why he didn't compile it into a conventional weapons library.

I know.
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Re: Weapons

Postby Mathias » Tue Apr 05, 2005 4:43 am

Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html
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Re: Weapons

Postby GWSimulations » Tue Apr 05, 2005 1:02 pm

Gmax is entirely free (if you have the FS2002 export plugin) and so is fsregen which is used to turn your creation into a CFS2 readable library bgl.
http://www.nhreas.com/fsregen.html

I've got the 2k4 export plugin, is that any good?
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Re: Weapons

Postby Mathias » Thu Apr 07, 2005 6:11 am

Never tried it with that one, chance is yes though
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