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Explodable Object Library ???

PostPosted: Fri May 21, 2004 9:21 pm
by tiger63
I'm so lost.  ??? I'm trying to change a/c and .api macros into explodable objects to use in missions and such. Martin Wright told me it was the same as making CFS2 Weapons. But I'm completely lost on how to apply that to this. Please Help

Re: Explodable Object Library ???

PostPosted: Mon May 24, 2004 6:35 pm
by mag_ddave
;D i have been reading all your posts about scenery building ,dp files,EOD etc. Quite a big bite to chew  lol.
An alternative for explodeable objects would be to use Brunhost to build missions.It allows you to use the stock scenery objects and make them explodable objects.I'm not sure if its available here at Simviation or not.Maybe Sim Outhouse or one of the other CFS sites. ;)