CFS2 helicopters

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CFS2 helicopters

Postby thebexleykid » Sat Apr 12, 2003 5:22 am

would to see more cfs2 helicopters if possible.
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Re: CFS2 helicopters

Postby Glitch » Fri May 02, 2003 4:13 am

I think fs 2k choppers work in cfs2 and there are many of them on the D/L boards. Of course you are stuck with the default dp file unless you get a dp editor and build a custom one for it.
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Re: CFS2 helicopters

Postby TJ_Gumby » Thu May 15, 2003 9:16 am

Of course you are stuck with the default dp file unless you get a dp editor and build a custom one for it.


Actually, you can take the dp from any CFS2 3rd party aircraft and use it. DP's don't know helos from fixed wings.
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Re: CFS2 helicopters

Postby Si » Mon Sep 22, 2003 6:34 pm

Hey Guys check out the fs 2002 choppers too theres some great looking models and if you sus out the technique for patching gmax models "fs2k2cfs2" you can get that realy neat auto gyro little nell as seen on that 007 film, its ai flyable and the rotor works.
On the subject of AI choppers, some chaps have managed a fix for cfs1 where the air file is modified to be a slow flying jet with realy big flaps ,you get a short take off and landing not unlike a helecopter.
I have been experamenting with this in cfs2, so far not satisfactory! would love to hear if any one else has made any progress along these lines
Happy landings....
Last edited by Si on Mon Sep 22, 2003 6:36 pm, edited 1 time in total.
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Re: CFS2 helicopters

Postby Hagar » Mon Sep 22, 2003 6:38 pm

I used a light aircraft AIR file for the AI S-51 in the Fox Four campaigns. It works well enough in AI but is impossible to fly yourself.

PS. In my experience, converted FS2002 Gmax aircraft aren't suitable for AI aircraft in CFS2.
Last edited by Hagar on Mon Sep 22, 2003 6:40 pm, edited 1 time in total.
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Re: CFS2 helicopters

Postby Si » Tue Sep 23, 2003 7:26 pm

Huhm cheers for the tip Hagar,I m downloading from the fox four site as I type,I enjoyed the korea campagne for cfs1. Doug gave me a couple of tips when I was messing with plane macros is library objects,  they did some weird things when not heading north!!
Your comment regarding gmax models duely noted I must check it out Ive tested the auto gyro in quick combat and it seems ok although I had to alter the textures as the chrome parts appeared transparent.
Theres also a Zodiac rib and the kevlacat sport fishing boat both in the fs2002 misc pages I think,and both gmax models or at least models start with bytes that spell riff , which I grabbed for use as ships for a smugglar type campagne Im working on (Hence my interest in ai choppers) they seem to work ok in test missions.
I must check it out further.
Do you know what sort of problems gmax models cause when used as ai craft ?
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Re: CFS2 helicopters

Postby Hagar » Wed Sep 24, 2003 3:18 am

Hi Si. My comments were based on a couple of ready-modified Gmax aircraft I checked out. One of these was the A1-H Skyraider, the first Gmax model I ever saw for CFS2. I assumed that it was not a "proper" CFS2 design exported via Middleman but converted from a FS2002 model as in the tute you mentioned. This works fine in Free Flight but does not display in QC so it was no use for our campaigns. Stratobat has since confirmed that some do work OK. See the thread in the CFS2 forum. http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=cfs2;action=display;num=1063853911

My little S-51 AI Only helo is used in both campaigns. It obviously takes off, flies around & lands like the light aircraft it's based on. I still enjoy watching it in Chase mode. ;)

Doug gave me a couple of tips when I was messing with plane macros is library objects

PS. That was me. Sorry for the confusion. I use several aliases.
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Re: CFS2 helicopters

Postby Stratobat » Thu Sep 25, 2003 5:56 pm

It's better to stick with FS 98 and FS 2000 helicopters. You can use FS 2002 choppers, but if the landing gear is retractable you will end up having visual problems. Choppers like the Alouette III or BK-117 should work without any problems.

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Re: CFS2 helicopters

Postby Stratobat » Thu Sep 25, 2003 6:44 pm

Here's a shot of a Sikorsky S-61 in CFS II.

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Re: CFS2 helicopters

Postby Si » Thu Sep 25, 2003 7:52 pm

Cheers Stratobat Your S-61 looks great.
Hagar yes I had look at your S-51 and I notice theres two models in the model file, ones had the suffix "bum" added they re both tweeked riffs.
The issue with fs2000 choppers is the rotor not showing up.
Here's a Boeing MV-22 Ive set down on an oil rig.The rig is from a scenery macro compiled as a library object and called from a ship model so its locatable in mission builder and sinkable, unfortunatly the vissibilty range is not that good at the moment but Ive thought of a work around.
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Happy landings all
Last edited by Si on Thu Sep 25, 2003 8:15 pm, edited 1 time in total.
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Re: CFS2 helicopters

Postby Stratobat » Thu Sep 25, 2003 8:06 pm

Si... Right at the top of the page, on the left hand side there is a "Upload Image" link. Press it, a new page will open giving you directions on how to upload an image. Just make sure that your image is 800 x 600 or less and under 100k.
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Re: CFS2 helicopters

Postby Si » Thu Sep 25, 2003 8:22 pm

Got it ;Cheers ;D
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Re: CFS2 helicopters

Postby Hagar » Fri Sep 26, 2003 3:08 am

Hagar yes I had look at your S-51 and I notice theres two models in the model file, ones had the suffix "bum" added

Si. You're quite right about the extra MDL file. I can't figure out how it got there. I must have left it in by mistake. It's not bum but BUmdl. LOL

they re both tweeked riffs.


I created the S-51 myself in FSDS2 . I'm very proud of it. ::)
Last edited by Hagar on Fri Sep 26, 2003 3:09 am, edited 1 time in total.
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Re: CFS2 helicopters

Postby Si » Fri Sep 26, 2003 5:13 pm

Youve a right to be!
                         its very good.
As to fs 2002 helecopters that do display AI controled in missions .Ive been trial and erroring it and so far after several crashes Ive found
Last edited by Si on Fri Sep 26, 2003 5:59 pm, edited 1 time in total.
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Re: CFS2 helicopters

Postby Si » Wed Oct 01, 2003 10:08 pm

Here's an update regarding AI helecopters
The problem with fs2k models in cfs2 is , helecopters use differant engine variables to planes, AI cant actualy fly true helecopters. So you create psudo helecopters using the .air file from a small plane ect... ( I ve found a powerd glider that can fly really slowly without stalling)
This is why the rotors dont work. Any how I expect you know all this so heres the fix ,based on an idea of Martin Wright's you
Last edited by Si on Thu Oct 02, 2003 4:40 am, edited 1 time in total.
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