moving parts are static

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moving parts are static

Postby hasman » Sat Nov 20, 2004 1:00 pm

Please excuse my ignorance but could anyone tell me why when I create a mission with some addon ac for example Alain L'Hommes corsair,the landing gear and prop are extended and stick out on ai AC and can this be remidied?
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Re: moving parts are static

Postby Hagar » Sat Nov 20, 2004 2:53 pm

Which version of CFS are you using? As you mention the Corsair I assume this is CFS1. Some L'Homme aircraft like his P-51D seem to work fine in AI while others don't for some reason. The gear & prop disks on most animated aircraft will not display at all in AI. This is probably the best you will get. For the animations to display correctly in AI you would need "SCASM edited" models. There were quite a few around in the early days of CFS2 but I don't recall any for CFS1.
Last edited by Hagar on Sat Nov 20, 2004 2:54 pm, edited 1 time in total.
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Re: moving parts are static

Postby hasman » Sat Nov 20, 2004 3:13 pm

Thanx that answered my question pity though as these corsairs are the nicest ones around for cfs1 and finding cfs2 in south africa where I come from seems a virtual impossibility it seems ill have to scrub these particular modles real pity though.
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