Explodable Object Library ???

Making missions, aircraft, scenery or other add-on for CFS 1, 2 or 3? Ask or advise here!

Explodable Object Library ???

Postby tiger63 » Fri May 21, 2004 9:21 pm

I'm so lost.  ??? I'm trying to change a/c and .api macros into explodable objects to use in missions and such. Martin Wright told me it was the same as making CFS2 Weapons. But I'm completely lost on how to apply that to this. Please Help
tiger63
2nd Lieutenant
2nd Lieutenant
 
Posts: 171
Joined: Sun Apr 11, 2004 11:10 am

Re: Explodable Object Library ???

Postby mag_ddave » Mon May 24, 2004 6:35 pm

;D i have been reading all your posts about scenery building ,dp files,EOD etc. Quite a big bite to chew  lol.
An alternative for explodeable objects would be to use Brunhost to build missions.It allows you to use the stock scenery objects and make them explodable objects.I'm not sure if its available here at Simviation or not.Maybe Sim Outhouse or one of the other CFS sites. ;)
User avatar
mag_ddave
2nd Lieutenant
2nd Lieutenant
 
Posts: 121
Joined: Tue Dec 31, 2002 10:07 pm


Return to CFS Development

Who is online

Users browsing this forum: No registered users and 295 guests