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Best to stick with V4.3?

PostPosted: Sun Apr 07, 2019 12:29 pm
by striker
I hear v4.4 will not accept a lot of FSX native aircraft due to 64bit.

I also guess that if P3D v4.5/ v5 / or whatever, goes to native p3d models only (so no FSX planes will work) is it really best to stick with v4.3 but no higher?
Because if it's native p3d aircraft only then years of files are wiped out? I hope not.
Or maybe 4.4 onwards will also accept FSX native as long as they are 64bit

Re: Best to stick with V4.3?

PostPosted: Sun Apr 07, 2019 12:46 pm
by SpaceHippy1975
Hi,

P3D has been 64bit since v4.0, previous versions up to v3.* were 34bit compatible.

You should still able to buy or stick with earlier versions of P3D if you wished to use older aircraft, although others should be able to clear this up if I'm wrong!

Hope this helps.

Keith.

Re: Best to stick with V4.3?

PostPosted: Mon Apr 08, 2019 5:18 pm
by Daube
As Keith stated above, all FSX planes with .GAU or .DLL gauges/systems will not work in P3Dv4, no matter the sub-version (from 4.0 to 4.4).
.GAU or .DLL gauges made for FSX are all 32 bits, then incompatible with P3Dv4 which is 64 bits.
There is no difference between P3Dv4.3 and 4.4 on that point.
Note that FSX planes with .XML gauges will still work, though.

Re: Best to stick with V4.3?

PostPosted: Tue Apr 09, 2019 12:54 pm
by Canuck1955
and now they just released v4.5

Re: Best to stick with V4.3?

PostPosted: Thu Apr 11, 2019 1:11 am
by papituwall
Go direct to 4.5

Re: Best to stick with V4.3?

PostPosted: Thu Apr 18, 2019 9:18 am
by Daube
For info, I would advise you NOT to jump on 4.5 yet.
Some performance problems have been acknowledged by Lockheed and some fix is on the way (hopefully).
It seems some kind of autogen objects (maybe the buildings with complex shapes -not just a rectangle- called "polyline") have a deep FPS impact, resulting in 50% less FPS in 4.5 than in 4.4.
So if you are still running 4.4, just keep it like that for a while :)

Re: Best to stick with V4.3?

PostPosted: Sun Apr 21, 2019 11:39 am
by Canuck1955
I have just spent the last 3 days in v5. And I say this as a reluctant FSXer unwilling to move on. P3D4v5 is wonderful, it is stable and looks great with FTX Global and LC. I know there is a patch due, but for me I am getting fps in the high 60's - cannot manage that in FSX.
Go for it.

Re: Best to stick with V4.3?

PostPosted: Tue May 14, 2019 8:25 am
by Tleilaxian
I just installed 4.5 yesterday and although I have not done a lot of testing, I did test "FSX/P3D Boeing 777-200LR El Al Package" and it ran flawlessly (@cevans A/T arm worked both in VC and 2d cockpit, if you remember the issue I posted about in in the FSX forum). I don't know if that model meets the criteria that you are concerned with; maybe the incomparable and incredible asset to the sim world (and specifically Simviation) @cevans could answer that for you. But regardless of the file types used, it runs on the P3D 4.5 version released yesterday (**Edit** Ok, it wasn't released yesterday but it's the distribution package as of yesterday) ...for whatever that's worth. :)

Re: Best to stick with V4.3?

PostPosted: Tue May 14, 2019 5:10 pm
by Daube
I have read some feedback about the newest 4.5 'hotfix" on the Prepar3D forums at LM.
While most users agree the FPS problem has been mostly fixed, a few of them are reporting numerous application crashes to desktop (CTD).
I think I'll stay in 4.4 for a while.

Re: Best to stick with V4.3?

PostPosted: Fri May 17, 2019 11:19 am
by SpaceHippy1975
Hi All,

I was having the FPS issue that was reported by others (they were pretty much halved) so rolled back to v4.4

Saw that they've released an updated v4.5 client, I've not had any issues with CTD despite flying for a couple of hours under a few different scenarios & framerates are back to normal too!

Keith.