pete wrote:This is fast turning into a thread on payware rather than P3D 4.2
I would like to know about problems with freeware addons. If any. Simviation is a site that is focussed on freeware.
Yes, but payware are also very important.
Freeware aircrafts are less complex, thus less prone to problems. Freeware aircrafts that worked correctly in P3Dv4.0 will work properly in 4.2.
Only complex gauges and modules can be impacted by the updates.
I have downloaded 4.2 and tried to install in a different folder - thereby keeping 4.1 (which I love and don't want to lose)
However so far not working as it seems not to want to have 2 installs of V4 on the same pc ......... so though I have 'installed' 4.2 - there seems to be no way to run it and the version on my machine is still v4.1 ....
There is also no option to uininstall only 4.2 - only uninstall v4 which will probably uninstall 4.1 which is the last thing I want to do
Not the end of the world as I am quite happy to stick with 4.1 for the time being - it has huge potential in itself and I have very few bugs noticed.
I think you didn't understand how P3D updates work and you are trying unecessary complex techniques.
You simply need to uninstall the client part of P3Dv4.
So if you are using P3Dv4.1 and you want to try P3Dv4.2, just uninstall the P3Dv4.1 client and install the P3Dv4.2 client.
If you want to revert back to P3Dv4.1, just uninstall the P3Dv4.2 client and install the P3Dv4.1 client instead.
Both operations should take something like 1 minute each, including the activation process
In any case, you do not need to go through a complete sim uninstall/reinstall.
The "Client" is the only thing you want to update.
Ah, ok, if you want the new aircrafts and effects, you might also want to update the "content" part, which is a bit more heavy (but same process).
In my case, I have not updated the content or the scenery when I switched from P3Dv4.0 to P3Dv4.1, for example. I only updated the client and that's all.
EDIT: after a client update, I'd recommend you to delete the generated shaders too, just in case. I don't think it's done automatically, but I might be wrong.