cevans wrote:Anyone used VR headsets with P3D or FSX?
Oculus Rift aside (due to it's cost) I see many available where you put in your smartphone. Wondered if anyone has tried and if the sim is smooth. (I know CPU etc will play a large part in that too)
I hear great things about them for watching 3d videos on youtube and for other gaming.
I would advise you to completely forget about any headset made to get a smartphone inside.
These are just terrible.
Concerning the Occulus, until now it has been the main and best VR experience available for FSX and P3D, but only if you couple it with a payware utility called FlyInside. That utility will help you trigger a few features of the Rift and also integrate it better in the sim to improve the usability. For example, you can call any 2D popup window and integrate it as a 3D object in your sim. You can for example call a window in which you display your maps or charts, and move it to the passenger seat as if it were a tablet or something like that.
The screen resolution of the current VR headsets is too low though. There are some tricks to trigger some kind of supersampling which improves the quality of the pictures, but the instruments are still a bit hard to read without leaning forward.
In November a new batch of VR headsets will reach the market, all part of the Microsoft "Mixed Reality" product range. Makers like Acer, LG and Samsung are part of it. It seems Samsung will bring the best headset, called the Samsung Odyssey, with OLED screen with 1440x1600 pixel per eye (2880x1600 in total) at 500 dollars. I don't know how long it will take for these helmets to be compatible with our sims, though.