HOT FIX for Prepar3D V4.0

Prepar3D - Lockheed Martin has taken the FSX platform into a new level aimed at the professional.

HOT FIX for Prepar3D V4.0

Postby Jetranger » Tue Jun 27, 2017 1:15 am

BREAKING

HOT FIX for Prepar 3D V4.0 just released :shifty:

See the LINK for the massive list of Fixes and other stuff !

claims you must un'install something 1st before applying the new HOT FIX UPDATE thingy ma' jobber du'flunky ,,,,,, :shock:

PREPAR 3D V4.O hot Fix LINK : http://www.prepar3d.com/latest-news/

List of Fixes :

Prepar3D v4.0 Hotfix 1

Fixes and Improvements
◦Fixed an issue in VR views that prevented dynamic lighting in the right eye
◦Fixed memory leak related to external views and vehicle textures
◦Fixed performance impact when entering and then exiting VR
◦Fixed text label size mismatches in VR
◦Fixed the F-16 speedbrakes
◦Corrected an issue where a scenario saved from the startup screen would not be loaded after a reset
◦Preventing vehicle sounds from playing during load
◦Fixed a crash on startup due to controllers using bad port and hub values
◦Added an unobtrusive watermark for developer licenses
◦Fix for a crash when using index 0 with playload stations
◦Fix for ICAO entries in the Logbook
◦Corrected the clickable mouse area of the RadarGauge
◦Added the Delete Scenario button back to the Scenario user interface
◦Fixed effect texture orientations being flipped (e.g. coastline waves)
◦Fixed the Graphics Profile Name not syncing with the correct saved graphics settings
◦Fixed issue related to the flag SIMCONNECT_CLIENT_DATA_PERIOD_ON_SET not working with SimConnect_RequestClientData
◦Corrected issues with autogen Annotator building selection that would result in missed or incorrect selections
◦Interface windows will no longer move behind main window when losing focus
◦Fixed Logbook issue that was preventing logging start/end points
◦Corrected various issues with the Flight Instructor user interface
◦Added pitch, bank, heading to the GPS broadcast capabilities for electronic flight bags
◦Updated various XML configuration file encodings
◦Corrected a commands binding error with the Steering Set key
◦Fixed null terminating string issue when using RequestDataOnSimObject with ATC strings
◦Fixed issue preventing the vehicle preview screen from rendering in the New Scenario window
◦Changed the default textbox to ICAO for the Select Airport user interface
◦Fixed multiplayer crash when using Direct IP connections
◦Fixed errant river feature in ocean QMID 50,31 (West Africa)
◦No longer instantiating radios if they are not configured for an object
◦Fixed an issue where the vehicle preview window would not render in certain views
◦Fixed an issue where View Group selection would be out of sync with the context menu
◦Fixed an issue where undocking views would not immediately be processed
◦Fixed unicode issues with Traffic Toolbox
◦Fixed an issue where second UV channels were not correctly being exported to .X files
◦Fixed scenery.cfg encoding issue after leaving the Scenery Library view
◦Fixed an issue where SimConnect applications were receiving the wrong event id
◦Fixed an issue regarding minimum temperature in the Advanced Weather view
◦Fixed an issue where the Scenery Library was not reporting all errors
◦The Select Airport view’s ICAO search box is now above other search boxes
◦Minor layout updates to the Select Airport screen
◦Content error reports will now have more detailed XML parse error messages
◦Fixed a crash in the Shp2Vec tool when compiling polygons with less than three points
◦Fixed an issue where malformed DLL.xml and EXE.xml files would cause Add-on DLL and EXE to fail to load
◦Fixed an issue where multiplayer settings were not correctly assigned when using the Direct Connect method
◦Added reverse thrust axis events
◦Fixed issues with certain locale settings
◦Fixed incorrect locations of certain buildings and bridges in Instanbul
◦Traffic settings now save again in Graphics Profiles
◦Added exception handling for error that would occur when certain audio codecs were installed
◦Fixed crash that could occur when making modifications to the Scenery Library with add-on scenery
◦Fixed issue that caused stars to draw in the incorrect order
◦Added Show Only Favorites button back to Vehicle Select Screen
User avatar
Jetranger
Major
Major
 
Posts: 3232
Joined: Fri Sep 30, 2011 2:49 am
Location: Kansas City Missouri USA / KMKC

Re: HOT FIX for Prepar3D V4.0

Postby SpaceHippy1975 » Tue Jun 27, 2017 4:51 am

Thanks for the heads up Jetranger!

Will check it out laters!

Keith. :ugeek:
Flying: MSFS 2020 & P3D v5 ~ Given up on X-Plane 11
My Rig:
Intel Core i7 - 6700K CPU @ 4.5GHz,
ASUS ROG Maximus VIII Hero Z170 Motherboard,
EVGA GeForce GTX 1080 Ti SC2 GAMING 11GB GPU,
Patriot Viper 32GB DDR4 3200MHz RAM,
Asus ROG Strix XG32VQ Monitor,
Bose Companion 2 Series III Speakers,
Thrustmaster Warthog H.O.T.A.S & CH Rudder Pedals.
User avatar
SpaceHippy1975
2nd Lieutenant
2nd Lieutenant
 
Posts: 212
Joined: Mon Sep 23, 2013 3:37 pm
Location: Deep & Darkest Berkshire - England.

Re: HOT FIX for Prepar3D V4.0

Postby OldAirmail » Tue Jun 27, 2017 7:13 am

Thanks, Mr Jet.

I like this - "The Prepar3D team is excited to announce..."

Alternate translation? - "We fixed a bunch of things that we got wrong".


Now this gets back to something that I said that got some people upset - "WE" the users are acting like beta testers, and paying to do so.

Simply put LM couldn't test Prepar3d on all possible system permutations.

So the users run into problems (and sometimes whine like little children), and LM corrects the problems.


I'm not complaining, I liked the V3 version, and LOVE the V4 version.

But the fact is that LM CAN NOT test every small detail, on every possible computer configuration.
.. .
Get the most out of your controls - SPAD.neXt

Image
. . . . . .Any time, any plane, any weather.
. . . . . . . . . . . . . Prepar3d V4
User avatar
OldAirmail
Major
Major
 
Posts: 4814
Joined: Sun Feb 17, 2013 3:06 pm
Location: Concrete, WA ICAO - 3W5


Return to Prepar3D

Who is online

Users browsing this forum: No registered users and 333 guests