The good news.
You can follow it here.
But as it affects a great many of us, I'd like to post Orbx's John Venema's statement in full. If the mods need to change, or shorten it, it in any way they have my full permission (not that they need it ).
Hello all,
With the recent announcement by LM about P3Dv3 I'm pleased to announce that we have been testing all our regions, FTX Global, Vector and openLC over the past few months and they all function without any changes needed.
Ed Correia has developed a new Multi-installer which now auto-detects what sims you have installed so therefore supports FSX:Boxed, FSX:SE, P3Dv1, P3Dv2, P3Dv3 with a simple pull-down so you select the target sim.
We will be rolling out these new Multi-Installers for our core non-airport products over the coming month (there will be a delay for some weeks due to a staff member at FSS having to undergo surgery)
Airports
I've asked each developer to review exactly what is required to port their airports to P3Dv3. If it's a simple process then I'll compensate them for their hours spent and the airport will be a free download for FSS customers with a new Multi-installer.
If there is substantial work involved then I will leave it to each developer to notify me if we charge a nominal fee for the work involved. I will leave that up to each developer to decide at their discretion.
Rest assured we are keen to make any migration to P3v3 as painless as possible for everyone.
The bad news
I'll post more in a little bit, but the gist of it all is that, so far, I can find no compelling reason to upgrade to buy Prepar3d V3.
In fact, I find myself questioning the continued investment in Prepar3d.
Time will tell.