Prepar3d V2.4 patch to be released Monday

Prepar3D - Lockheed Martin has taken the FSX platform into a new level aimed at the professional.

Prepar3d V2.4 patch to be released Monday

Postby OldAirmail » Fri Sep 26, 2014 10:53 pm

Everything that I know is here - v2.4 patch to be released 9/29/2014 (Monday) - how to update


So far there's no mention of a "full" install, but I'm sure that there will be one.

I've been holding off restoring my scenery & aircraft. This may be what I was waiting for.


PS - In the past, LM has posted such files the night before (USA - EST) the official release.
.. .
Get the most out of your controls - SPAD.neXt

Image
. . . . . .Any time, any plane, any weather.
. . . . . . . . . . . . . Prepar3d V4
User avatar
OldAirmail
Major
Major
 
Posts: 4814
Joined: Sun Feb 17, 2013 3:06 pm
Location: Concrete, WA ICAO - 3W5

Re: Prepar3d V2.4 patch to be released Monday

Postby OldAirmail » Sat Sep 27, 2014 9:32 am

These are my experiences, Some have more, and some even have no, problems.

In spite of the problems every time they make a new release, I still like P3d.



Over at the LM Prepar3D there's a V2.4 change list.

Along with a host of disgruntled comments about the arcane patch sequence required to try installing it.



As for myself, I had almost no problem with V2.2, it worked far better than FSX.

But, being unable to get the V2.3 "patch" to even download without errors, I wiped Prepar3d V2.2 as recommended and did a full install.

ERROR, ERROR, ERROR :evil:

Over time most of them were fixed. Today I'll try to resolve the last major problem.


Some of the improvements, namely the clouds, were very nice (after manually reducing the four time increase in cloud texture size).

What other improvements were there I don't know, as I couldn't tell. My Ch Product Yoke no longer works correctly It's either FULL LEFT or FULL RIGHT.

Trying to adjust in CH Control Manager, FSUIPC, or from within Prepar3d shows no problems at all. But as soon as I go back to flight mode, it's - FULL LEFT or FULL RIGHT.

Later I'll reinstall FSX. That should show whether it's the yoke or Prepar3d V2.3.



Anyway I found the Change list:

The Prepar3D v2.4 update brings general bug fixes, rendering updates, as well as several requested features and enhancements to the SimDirector mission creation tool.

This v2.4 is an incremental update to fix a handful of outstanding issues present in v2.3.

The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates
Fixed a crash when saving/loading scenarios due to corrupt object configuration files
Custom camera orientation will now load correctly when multiple views are open
Saving the Internal Vehicle Cast setting with setting profiles
Fixed issue of blending between unlimited visibility layers
Resolved an indefinite hang when selecting the observer role in multiplayer missions

Rendering and Performance Updates
Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
Fixed an issue with BGL objects that were causing a memory leak and crash
Fixed an issue with clouds being rendered quadruple the intended size
Fixed an issue with particle effect scale being larger than intended
Fixed an issue with multiple texture entries in panel configurations not being rendered
Fixed issue with vertical geometry spikes
Corrected an issue with cursors causing issues when HDR was enabled
Added transparent panel support for auxiliary windows
Fixed issues with custom camera post process settings not properly loading
General fixes to terrain shadow artifacts
Fixed issues with material z-bias level behavior not being consistent

SimDirector Updates
Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
Added hotkeys for common interactions
Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
Improved and simplified the controls to navigate the world and manipulate objects
Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
Added the ability to preview text-to-speech for the DialogAction
Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
Fixed an issue where undocking windows would freeze SimDirector
Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission

SDK and SimConnect Updates
Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
Added support for 3ds Max 2015
Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
Corrected an issue with exported attach points being placed with the wrong orientation




If you have no problems with V2.3, Great!

And if you have any of the problems that this update resolves, this could be an important update.

But, as far as I'm concerned, there's nothing in it to benefit me. Except the clouds - they're great.
.. .
Get the most out of your controls - SPAD.neXt

Image
. . . . . .Any time, any plane, any weather.
. . . . . . . . . . . . . Prepar3d V4
User avatar
OldAirmail
Major
Major
 
Posts: 4814
Joined: Sun Feb 17, 2013 3:06 pm
Location: Concrete, WA ICAO - 3W5


Return to Prepar3D

Who is online

Users browsing this forum: No registered users and 184 guests