That's a bit hard to tell.
That cloud "patch" has move the "standard" up a very small notch. But it will probably become standard in the next P3d version.
Depending on what, and where, I'm flying I have several options that I'll choose from.
In a new location I'll usually choose the "standard" puff ball clouds, or even "no clouds".
Often I'll choose "winter", rain, or snow for a change of pace.
For a fuller emersion, I'll use OpusFSI to plug in real time weather.
Although
OpusFSX &
OpusFSI don't provide cloud textures
(it uses whatever you have in your flight sim) it has upped the weather in two ways.
1) OpusFS
I (but not OpusFSX) will make interpretations based on the airport METAR reports in, and around, your location.
So if your location has type
A &
B weather conditions, and
A+
B conditions are usually associated with type
X conditions, then type
X will be injected into your simulation.
2) Using it's interpretations of the weather it'll, usually put clouds at multiple heights providing a layered effect. So far I haven't seen this carried too far, so they must be doing something right.
The end result is a cloudy day that'll look pretty much that way that the real sky looks if you go out side and look up.
So the short answer to your question is that the "standard" clouds are being used, but they aren't going to look the sameIt used to be said that REX had the best cloud textures around.
But with the improvements between the latest version of
P3d &
OpusFSI I'm no longer using REX.
To further muddy things up, the pictures in the post used these settings -
(And who knows what Orbx Weather 5 uses for clouds.)As opposed to the "standard" FSX/P3d "
Gray and Rainy".
(And don't forget that THIS picture is AFTER I've applied the P3d patch.)As I said in the beginning - "
That's a bit hard to tell."