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Pushing the versatility

PostPosted: Thu Mar 21, 2013 5:58 pm
by pete
It's great to see Lockheed Martin emphasising and seemingly, developing, the versatility of P3D (& what FSX could have been)

Some of us always saw FS as way more than just air/flight simulation. It has the ground. The sea. & the air! The possibilities are virtually limitless.

This video really shows it all off.

Great video!

This has really got to be where we are going next

Re: Pushing the versatility

PostPosted: Fri Mar 22, 2013 6:54 am
by Flying Trucker
Good morning Pete...

Sure hope you are right.

With Motion Capability now available for the Home Simulation Programs that will be an awesome program.

Enjoyed the Link...thanks... <<q

Re: Pushing the versatility

PostPosted: Fri Mar 22, 2013 1:31 pm
by Steve M
One pay product I love is Accu Feel. I searched around and found that it will work in P3D, according to some on the net. There may be a small edit needed to get it going full steam but I'd bet its worth the trouble. I watched all the vids on that link and installing scenery and the like, is certainly a bit of a learning curve. But learning things isn't a bad thing!

Re: Pushing the versatility

PostPosted: Sat Mar 23, 2013 4:26 am
by RAFSB
Good Morning.

I've been testing some FSX addons for Prepar3d at home so I can add them to our Prepar3d at our Aerospace Facility and so far all have worked.
Delta Sim Ocean Tug
FSX Humvee and other ground vehicles.
Iris BAE Hawk.
All the addons will be used for Search and rescue, ground sea, and air all at the same time via a LAN.
The Hawk is for advanced training after a student can fly the Texan ll