CFS3 ai

The latest Air Battle game from Microsoft! Running on an entirely new platform, CFS3 is raising it's fair share of problems & opinions - Good & Bad!

CFS3 ai

Postby kalashnikov01 » Sun Sep 18, 2005 1:25 am

Even on Ace- the enemy fighters are bad- if i actually try i can never be shot by them, they take ages to line up their attacks and when they do just a little change in ur course and they break away or cant get any shots on you.

On teh other hand- the enemy bomber gunners are rediculously accurate- i put it on ace to compensate for the enemy fighters but then the bombers gunners are shooting like they have some kind of auto aim!

is their some kind of dispersion mod because the hand held guns ie- JU88 etc- the bullets basically travel down a hose pipe their is no dispersion at all....

but also they are too acurate in acutally aiming the things....

Ive looked in the CS directory to find any files on ai but i didnt. A mod owuld be awesome!

Has anyone made the ai better ??? Any payware mods or anything?

would be more than happy to help with ai improvements etc...

any information regarding this subject is greatly appreciated.
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Re: CFS3 ai

Postby bzhyoyo » Sun Sep 18, 2005 4:17 am

I've been shot enough times to know the ennemy fighters can shoot, but I find that the more numerous they are, the better they are (for example 1 vs 1 is less difficult against AI than 8 vs 8 ).

It already has been done : you must modify a value (don't remember which one) in a XDP file to make the weapon used by the bomber gunners less accurate.

I know MAW will have different version of the same plane for AI and player controlled bomber to take this into account.
Last edited by bzhyoyo on Sun Sep 18, 2005 4:34 am, edited 1 time in total.
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Re: CFS3 ai

Postby kalashnikov01 » Sun Sep 18, 2005 3:26 pm

ok thanks.

That is good, but the fighter ai- it really needs attention.

In fact there ar not many games where the fighter ai is very good come to think about it- both the cfs1 and cfs2 both had appauling ai- il2 sturmovik had dissapointing ai- a good one i can think of though is the Rowans BAttle of Britain- even though i m not too keen on the game itself- an appauling damage 'model' and flight model etc- its ai i noticed was  VERY good- the first flight sim i played where i had to fight the ai off my tail but he always came back.

I just seem to really like the cfs3 engine- graphics- spawning ground units, upgradability etc and the 1% avhistory planes- well they are THE REASON  to get this game- wow, without them i would of given up with the crappy original planes a LONG time ago. Thanks a lot to those guys- really. Hope to see tons more awesome planes from them.

.... the only thing i can see that really needs adressing is the ai-

it would be good if a group of us could delve into bringing up the ai dogfighting...

Anyone has the same opinion- please post- i would like some suggestion
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Re: CFS3 ai

Postby IndioBlack » Sun Sep 25, 2005 4:51 am

They don't seem to have too much trouble lining up on the heavy bombers, though.
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Re: CFS3 ai

Postby AvHistory » Sun Sep 25, 2005 10:23 am

Air Combat AI is being addressed in the 1% Version 4 aircraft for MAW.  A number of V4's will be released before MAW in unique AvHistory livery.

The AI in all the CFS series aircraft was optimized by the developers for angles fighting first, there was never any real effort to add BnZ detail to any of the CFS series because of time constraints caused by release date commitments.

Additionally different methods are bring looked at to better reflect both hand held & turret guns effectiveness which is over done in the series to say the least.
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Re: CFS3 ai

Postby 61_OTU » Sun Sep 25, 2005 4:48 pm

The AI in all the CFS series aircraft was optimized by the developers for angles fighting first, there was never any real effort to add BnZ detail to any of the CFS series


BnZ = Boom and Zoom?

What do you mean Bear? That AI fighters will always try to get into a turning contest rather than just get in, fire, and get out?

And can we  really expect some V4 aircraft in advance of MAW?  :O

You're a good man Bear ;)

61(happy to be a beta-tester)OTU

:)
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Re: CFS3 ai

Postby AvHistory » Sun Sep 25, 2005 6:26 pm


BnZ = Boom and Zoom?

What do you mean Bear? That AI fighters will always try to get into a turning contest rather than just get in, fire, and get out?


Yes the MS software in all 3 versions is optimized for Turn & burn style fights.
Last edited by AvHistory on Sun Sep 25, 2005 6:36 pm, edited 1 time in total.
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Re: CFS3 ai

Postby 61_OTU » Mon Sep 26, 2005 4:35 am

Most likely all 4 jets (2 Allied 2 German) we have done will also be released.


I resized the pic Bear, it was over in res and KB, wouldn't want it removed, it's a beauty!

It's a sharp pic too, have you got a new gfx card?

Steve
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Re: CFS3 ai

Postby AvHistory » Mon Sep 26, 2005 10:15 am


I resized the pic Bear, it was over in res and KB, wouldn't want it removed, it's a beauty!


Sorry about that.....What is the max size?

It's a sharp pic too, have you got a new gfx card?
Steve


No I am still running an old Nividia FX-5600/128mb. The
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Re: CFS3 ai

Postby 61_OTU » Mon Sep 26, 2005 11:16 am

Max res is 800x600, mak kb per pic is 100k and max pictures per thread is 500kb.

This one looks sharper and less jaggy than some of your previous pics, maybe you altered some settings.

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Re: CFS3 ai

Postby AvHistory » Mon Sep 26, 2005 2:44 pm

FSAA is running "application controlled" instead of off.  
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Re: CFS3 ai

Postby IndioBlack » Tue Sep 27, 2005 6:44 am

So if you're running "Apllication controlled" in your Nvidia control panel, what are you setting in CFS3 cfg?
None or x4?

That Gotha does look smooth.
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Re: CFS3 ai

Postby bzhyoyo » Tue Sep 27, 2005 8:33 am

FSAA (I've just learned that the proper word should be Anisotropic filtering) can't be controlled from cfs3, it must be done in the driver panel.
It's AA (anti-aliasing) that can be set in cfs3config.
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Re: CFS3 ai

Postby AvHistory » Tue Sep 27, 2005 10:36 am

FSAA (I've just learned that the proper word should be Anisotropic filtering) can't be controlled from cfs3, it must be done in the driver panel.
It's AA (anti-aliasing) that can be set in cfs3config.


I could be mistaken, its actually happened once or twice in my life,
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Re: CFS3 ai

Postby IndioBlack » Tue Sep 27, 2005 5:47 pm

I have to agree with Bear - it's happened once or twice in my life.  ;)

My understanding was that when he used the term FSAA, he was referring to anti-aliasing, which is why I asked the question regarding how he set up anti-aliasing in CFS3.
Since we all know that there is no setting for Anisotropic filtering in CFS3, I didn't ask him about that.

I now have FSAA set at "application-controlled" in the 6800GT Nvidia Panel, but set at x4 in the CFS3.cfg. Naturally, when I go back and look at the CFS3.cfg it still says "none", but we know that's a bug - as Bear says.  So I guess I'm agreeing again.  

What that means is that if he's wrong, I'm completely screwed 8)
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