CFS3 or PF - Part II

Trying to get back on topic... One of my "concerns" with any combat simulation is of course the trade offs made in the interests of playability.
In the CFSx arena, yes it's great that user content has enhanced the games, but the very fact that it IS user content causes some concern on the "realism" .
Example. I can create my absolutely perfect P-51, with spot on graphics, but are my flight dynamics " spot on"
If I were to run standard "tests" on a default CFS3 P-51, how close to "the numbers" would it be?
If I were to run standard "tests" on a default IL-2/PF P-51 (presuming such exist) how close to the numbers would THAT be?
How would the CFS default P-51D compare with a default IL-2/PF P-51D.
And the final and (possibly more important question) given that the CFS3 "world" is independent of the IL-2/PF " world" how do the P51s in each compare against their opposition?
In the CFSx arena, yes it's great that user content has enhanced the games, but the very fact that it IS user content causes some concern on the "realism" .
Example. I can create my absolutely perfect P-51, with spot on graphics, but are my flight dynamics " spot on"
If I were to run standard "tests" on a default CFS3 P-51, how close to "the numbers" would it be?
If I were to run standard "tests" on a default IL-2/PF P-51 (presuming such exist) how close to the numbers would THAT be?
How would the CFS default P-51D compare with a default IL-2/PF P-51D.
And the final and (possibly more important question) given that the CFS3 "world" is independent of the IL-2/PF " world" how do the P51s in each compare against their opposition?