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Mission Builder Beta now available

Posted:
Mon Mar 31, 2003 6:26 pm
by leonr
Re: Mission Builder Beta now available

Posted:
Mon Mar 31, 2003 9:32 pm
by BFMF
Thanks for the update

Re: Mission Builder Beta now available

Posted:
Mon Mar 31, 2003 11:41 pm
by SilverFox441
Thank you Leon.
WELCOME!

Glad you could stop by our little corner of the Internet.
For those that don't know Leon from elsewhere...he is a member of the CFS 3 dev team. Please welcome him, but try not to pester him with too many questions. Leon and the other devs are busy trying to make CFS 3 the best experience possible for us all.
Re: Mission Builder Beta now available

Posted:
Tue Apr 01, 2003 9:46 am
by Lord_Haart
Welcome Leon.
I'd just like to say that I have used the CFS3 Mission Builder Beta for 3 different missions so far, all simple but they worked fantastically.
Not pestering but how about a patch that introduces the few missing aircraft, b-17, he-111, ju-87, hurricane please ? pretty please ? ;D
Re: Mission Builder Beta now available

Posted:
Tue Apr 01, 2003 7:10 pm
by BMan1113VR
great, will check it out
Re: Mission Builder Beta now available

Posted:
Sat Apr 05, 2003 2:00 am
by Oz
Only thing i dont like bout it is that it makes you choose 1024x768 pixels in order to make it run. Otherwise, its pretty good
Re: Mission Builder Beta now available

Posted:
Tue Apr 08, 2003 9:38 pm
by SyPrO_CaStEr
i have also tried mission builder, pritty good so far

Thank you Leon.
WELCOME!

Glad you could stop by our little corner of the Internet.
For those that don't know Leon from elsewhere...he is a member of the CFS 3 dev team. Please welcome him, but try not to pester him with too many questions. Leon and the other devs are busy trying to make CFS 3 the best experience possible for us all.
whats Dev Team?
Re: Mission Builder Beta now available

Posted:
Tue Apr 08, 2003 9:54 pm
by SilverFox441
Leon is one of the
Developers.

Re: Mission Builder Beta now available

Posted:
Thu Apr 10, 2003 3:21 am
by Nod
Tried it too, and now I've seen that you all got on fine I realise that I must be very dim.
I've just sent some feed back to you too Leon so please forgive me if I am a fool, was hoping it was the programme rather than my now obvious lack of technical skill and creativity!!!
So guys, please do tell, why is it when I built my first mission, a British strike into Paris, that my home airfield of Chailey was occupied by the Germans, as was the rest of the UK, but once I crossed the frontline, the whole of France was in allied hands, except for my target...... what did I do wrong? Why did I have the whole of Europe in reverse?
Re: Mission Builder Beta now available

Posted:
Fri Apr 11, 2003 3:45 am
by Nod
Tried again last night, and it worked. Only thing I did different was draw the front line from right to left instead of left to right. That wouldn't make a difference would it? So, I am now certain that it must have been something else that I did incorrectly so, ignore my previous. Thanks
Re: Mission Builder Beta now available

Posted:
Sat Apr 12, 2003 8:14 pm
by Airbrat
Hello Nod:
I was also having the same problem. I did exactly the same thing. I wonder why it made and difference. Am I missing something important?
Airbrat
Re: Mission Builder Beta now available

Posted:
Mon Apr 14, 2003 2:20 am
by Nod
Hello Airbrat,
MS have replied to me today and they are aware of the problem so at least it was nothing we did.!!!
It's working pretty well now, starting to build some half decent missions.
Does anyone know how to rename a facility or building so that it appears in the mission as whatever you choose. For example using the Reichstag building as a Gestapo Prison for a jailbreak mission for Mossies.
Cheers
Re: Mission Builder Beta now available

Posted:
Mon Apr 14, 2003 3:13 pm
by leonr
FYI, there's a new beta of the mission builder available now. The biggest fix is the support for Win98. There have also been some small stability changes. See the web page for more details. Check it out at
http://microsoftgamesinsider.com/CFSIns ... r_Beta.htm
Re: Mission Builder Beta now available

Posted:
Thu Jul 17, 2003 8:57 pm
by Whiskey_Zulu
I've had problems with the mission builder creating missions that CFS3 will not load. Sometimes the mission builder will indicate upon saving that something is wrong, but it doesn't always catch it. Then I have to go back and just deleting things at random until it works. About 20% of the missions I've created won't run.
Also annoying is the fact that with the Go229, the maximum cruise speed for the editor is like 353 knots, when in the game I cruise at 520 knots at 15,000 feet at 80% power. So every time I come out of warp, speed is decreased by 175 knots or so.
Also, the "hand" icon to grab the map and move it around can't be used on the lowest zoom setting, even though you can't see the entire map on the lowest zoom setting.
Also, many global facilities, such as all the landmarks of Paris, London, and Berlin, are not on the map, an it would be convenient if they were if you wanted a mission to blow one up (e.g., bomb Parliament).
Re: Mission Builder Beta now available

Posted:
Sat Aug 02, 2003 1:41 pm
by Bob_Ruff
Leon,
Thanks for the MB, it, along with Aviation History and other sites have saved CFS3 from being a complete waste of time and money to the promise of the best ever. I expected a jump forward from CFS2 but was flabbergasted by the one step forward and a country mile backward. In CFS2 we could go into the campaign missions and correct the many mistakes like ships being at the wrong battle, having the wrong name for that class, or not being completed on that mission date yet (did you know you had a US destroyer escorting a Jap carrier?)etc. In 3 we had no option. Now, we can build missions with 1% planes that fly more to real life (I have been putting out a few missions myself). Next, somewhat realistic campaigns.
My only problems in MB, besides my own mistakes, are getting escorts to work. I have no problem getting my group escorted, but the problem is when I try to be the escort. Since I have yet to hear of anyone getting these to work in the regular game (GameSpy) this is consistent. If you download Ruff-Missions ( Simviation, Missions-campaigns)and run the second and third Normandy missions, you can see how I winged it and got it to work. Maybe you have fixed this and I haven’t heard. Are your fixes gonna continue to be for no third party files only?
As for your campaigns, can you please fill us in on your reference as to when a General would tell his pilots “Today you will attack a German heavy cruiser” “Wait a dang minute there General, that suckers got lotsa AA so we all decided weze gonna do CAP today, so go stick it, SIR. After all we fighter pilots dictate the course of the war, right boys.”
Leon, what war did they get this from. BG can do what ever he wants, but to label it “as real as it gets is”, degrades everything done in MS simulators to date.
Still the platform allows us to rebuild this into something good and we are glad it can be fixed. Also I know you are trying to fix what you can as well. The patch and MB have made a big difference and now I am enjoying the sim when I had put it aside and bought IL-2.
Another question for you. How does Ubi get their AI so good while our 3 wingmen fly around without considering releasing their weapons on the enemy (Rarely they will) In IL-2 it seems if you stayed out of the fight, the wingmen do as they would in real life, their mission. The main purpose in 3 is for them to be distractions for enemy fighters and AA.
We all paid the going rate for 3 and it is because so many unpaid people have put in the time that has straightened out CFS3. I hope BG has made a nice contribution to AvHistory for their stellar efforts to make flyable planes. They have, undoubtedly, prompted many people to buy CFS3 that would never have considered it otherwise. Not to mention the efforts of Ground Crew, SimOuthouse and Simviation to name a few. Thanks for sticking your neck out and joining us. We all want the same thing, a better simulation experience and hey, you get paid to hear me vent.
Best,
BOB RUFF