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BF 110 Rear Gunners

PostPosted: Tue Nov 25, 2003 7:32 pm
by farmerdave
Is there any way to reduce the accuracy of the BF 110's rear gunner? It seems unrealistically accurat.  When it is on ace I can close at 200+mph at a high deflection angle and still be hit at 600 yards!

Re: BF 110 Rear Gunners

PostPosted: Wed Nov 26, 2003 6:59 am
by Mathias
Yep, there is.
Open the aircraft's xdp in notepad or an XML editor.
At the top, in the lines that refer to the Mg81's gunstations reduce the rate limit to something else than the default 60.
25 or 30 may be good values to start with.
when done, save and delete the file with extension bdp.
This will reduce the speed the gunner can rotate the guns.
BTW, helps with aiming when the player has manned the gunstation, but reduces the speed the AI gunners will aim at you.
The next batch of G-4 nightfighters will have their reargunner's accuracy reduced.

Re: BF 110 Rear Gunners

PostPosted: Wed Nov 26, 2003 12:00 pm
by Bob_Ruff
This is a problem for all rear gunners. Would prefer not to reduce the plane off ace, but, at rookie the rear gunner is less efficent, but so is his performance in all other aspects.
We went with reducing the rate on the Ju88A4-KG54 to only 17, which will be noticed in the next BoB freeware set, RAF fighter.
Unfortunatly, this reduced rate means your gun turns slower when you are in the Ju88 and desperatly trying to fight of the Brit eager for your demise, as in the current bomber set.
Since we mostly fly against bombers, it seems more important they shoot back in a realistic manner, IMO. Looking forward to the G-4. GC puts out few aircraft, but boy are they good!
Wulfmann

Re: BF 110 Rear Gunners

PostPosted: Wed Nov 26, 2003 8:30 pm
by Smoke2much
I have noticed that the default (as downloaded) BF110 gunners seem to get a high hit ratio but rarely manage to damage anything vital.  I was closing in on a BF110 this afternoon and got about three pages of red FUSELAGE HIT and a couple of AILERON HIT but that was all.  I was able to down that one, finish his wingman and limp home a happy chappy!

Will

Re: BF 110 Rear Gunners

PostPosted: Wed Dec 03, 2003 9:24 pm
by chomp_rock
There is a fix! It is called: "getting underneath the tail"

;D ;D ;D ;D ;D

Re: BF 110 Rear Gunners

PostPosted: Thu Dec 04, 2003 3:18 pm
by farmerdave
There is a fix! It is called: "getting underneath the tail"


Rather hard to do this when it's constantly doin g loops and such.

Re: BF 110 Rear Gunners

PostPosted: Sun Dec 07, 2003 8:44 pm
by chomp_rock

Rather hard to do this when it's constantly doin g loops and such.


Then how come I can do it in a Mosquito?

Re: BF 110 Rear Gunners

PostPosted: Sun Dec 07, 2003 9:57 pm
by 1danny
;DThat 'cause the sqeeter a beautiful  bird 8)